PLT Key Terms

 

Accommodation

Piaget's term that refers to a change in cognitive structures that produces corresponding behavioral changes.

 Cognitive Constructivism

 

 

 

Advance organizers

David Ausubel's term to describe a type of teaching that explains what is to come. It could be an outline, a list, an introductory paragraph, etc.

 http://wwwnew.towson.edu/facultyonline/TeachingWithLearnOnline/helpsheets/advance%20organizers/advanceorganizers.htm

 http://scied.gsu.edu/Hassard/mos/2.10.html

 

 

Authentic assessment

A means of securing information about a student's success or failure on meaningful and significant tasks. There is a performance component where the student actually shows what he/she can do, unlike a paper-and-pencil objective type of test.

 http://mailer.fsu.edu/~jflake/assess.html

 

 http://scied.gsu.edu/Hassard/mos/2.15.html

 

 

Behavior modification

A deliberate attempt to control student behavior by using positive and negative reinforcement.

 http://scied.gsu.edu/Hassard/mos/2.5.html

 

 

 

 

 

 

 

***Bloom's Taxonomy***

A taxonomy is a classification system. Bloom's Taxonomy features six major classes of cognition: knowledge, comprehension, application, analysis, synthesis, and evaluation. Knowledge is the lowest level of thinking; evaluation is the highest.

 Major Categories in the Taxonomy of Educational Objectives

http://faculty.washington.edu/krumme/guides/bloom.html

 

 

***Classroom Management***

Fifteen ways to bring your class to order

http://www.sciteched.org/plt/classroom_managment.html

 

 

Concept Mapping

 Learning Skills Program - Concept Mapping

http://www.coun.uvic.ca/learn/program/hndouts/map_ho.html

 

 Concept Mapping Homepage

http://users.edte.utwente.nl/lanzing/cm_home.htm

 

***Cooperative learning***

Peer-centered learning experiences; students of different abilities work together in small groups to solve a problem. Everyone in the group must participate.

 http://scied.gsu.edu/Hassard/mos/2.10.html

 

 

 

Desists (see also classroom managment)

A teacher's actions to stop misbehavior.

The Facilitative Teacher

http://scied.gsu.edu/Hassard/mos/10.2.html

Classroom management

http://www.sciteched.org/plt/classroom_manage2.html

 

 

Discovery learning

Bruner's term for learning that involves the rearrangement and transformation of material that leads to insight.

 http://scied.gsu.edu/Hassard/mos/7.4.html

 http://scied.gsu.edu/Hassard/mos/2.7.html

 

 

***Inquiry teaching***

Bruner's belief that teaching should permit students to be active partners in the search for knowledge, thus enhancing the meaning of what they learn.

 http://scied.gsu.edu/Hassard/mos/2.7.htmln

 

 

Lesson Plan

An outline designed to present objectives and content to be taught in a logical, systematic manner.  Objective, Teacher Input, Guided Practice, Independent Practice, and Closure.

 

 

 

 

 

Multiple intelligences

Gardner's eight relatively autonomous intelligences. They are: bodily-kinesthetic, interpersonal, intrapersonal, linguistic, logical-mathematical, musical, natural and spatial.

 Multiple Intelligences

 

***Rubrics***

 

***Seat Arrangements***

 Seating Arrangements

 

 

Scaffolding

Scaffolding is an instructional technique whereby the teacher models the

desired learning strategy or task, then gradually shifts responsibility to the students.

Temporary aid provided by one person to encourage, support and assist a lesser skilled person in carrying out a task. These skills are gradually transferred to the learner.

 

 

Semantic Mapping

Simliar to concept mapping but more like a web

 

Formative and Summative Assessment

Formative assessment is used to give students an indication of how they are progressing in terms of their skills, knowledge, attitudes and understanding in a subject. Students can use this type of assessment as a diagnostic tool to identify and improve areas of weakness and as a means of practicing a skill. Summative assessment is the attempt to summarize student learning at some point in time.

 

Think/Pair/Share

Think/Pair/Share is a strategy designed to provide students with "food for thought" on a given topic enabling them to formulate individual ideas and share these ideas with another student.

 

 

 

 

 

 

Section 1: Knowing How Students Learn and Develop

Students’ Development
Can You Apply the Work of These Theorists?

Moral Development: Kohlberg

l    Theory: Children pass through 3 levels (6 stages) as they develop their moral reasoning. Stage I focuses on children following their self-interests, Stage II emphasizes the role of family & community, and Stage III is based on ethical principles. While ages are not established, most children are in the early part of Level II by age 9-10 & fewer than 25% individuals reach Level III (Slavin, 2000).

 

l    Application: Young children may focus on their own needs, “As long as I don’t get caught, I’ll take the cookie.” Teachers should explain the importance/need of consequences. As children mature, they take on the rules of the community. Teachers need to allow students to assist in making classroom rules & consequences.

 

Personal & Social (Psychosocial) Development: Erikson

l   Theory: Children move through a series of stages as they develop. During each stage they encounter crises that need to be resolved. If not resolved, the children encounter difficulties later on. (See following page).

 

l   Application: Erikson’s work emphasizes the importance of children’s environments and the varying roles of the teacher, parent, and peers. Teachers can have significant impact on how students feel about themselves.

 

Students’ Learning

 

Cognitive Theories of Learning

 

Cognitive theories of learning had their roots in gestalt psychology. During the period of time that behavioral theories were being developed, a competing and alternative group of theories was developed by gestalt psychologists. Unlike the behaviorism, Gestalt theory emphasized the importance of mental processes. In Gestalt psychology, the learner reacts to meaningful wholes. According to Gestalt psychologists learning can take place by discovery or insight. The idea of insight learning was first developed by Wolfgang Kohler in which he described experiments with apes in which the apes could use boxes and sticks as tools to solve problems. In the box problem, a banana is attached to the top a chimpanzee's cage. The banana is out of reach but can be reached by climbing upon and jumping from a box. Only one of Kohler's apes (Sultan) could solve this problem. A much more difficult problem which involved the stacking of boxes was introduced by Kohler. This problem required the ape to stack one box on another, and master gravitational problems by building a stable stack. Kohler also gave the apes sticks which they use to rake food into the cage. Sultan, Kohler's very intelligent ape was able to master a two stick problem by inserting one stick into the end of the other in order to reach the food. In each of these problems, the important aspect of learning was not reinforcement, but the coordination of thinking to create new organizations (of materials). Kohler referred to this behavior as insight or discovery learning.

 

Cognitive thinking and research got a boost from the launching of Sputnik (pun intended). As mentioned earlier this sparked a massively funded curriculum reform effort in the United States in science and mathematics. The emphasis of the reform was to produce students who could think like scientists through discovery and inquiry learning and active student involvement. This emphasis brought together scientists, teachers and psychologists. One of the most influential psychologists during this period in science education was Jerome Bruner, Director of the Harvard Center for Cognitive Studies.

 

Cognitive Development: Piaget

l    Theory: Children move through a set series of stages as they develop their cognitive abilities. Throughout these stages they learn by interacting with their environment. This interaction often results in a disequilibrium and requires that they adapt their schemes in response to their environment through the processes of assimilation & accommodation.

 

l    Application: Children interact with their environment, thereby constructing their own knowledge of the world. This is the basis for constructivism. Provide developmentally appropriate lessons that include hands-on activities whenever possible and activate their prior knowledge. Remember that children move through all stages, but develop at different rates.

 

Cognitive Development: Vygotsky

l    Theory: Children learn signs (language, thinking, problem solving) through interaction with others in their culture. It is when children are helped by others when they are working within their zone of proximal development that they develop cognitively. Children eventually learn to self-regulate or think & solve problems without others’ help. Private or self-speech is a part of this development.

 

l    Application: Teachers must teach within a child’s zone of proximal development (that level just beyond a child’s current level of understanding) using scaffolding (modeling, think alouds, questions, etc.) to provide the needed support to assist the child in his/her development. Encourage oral communication within the classroom and provide opportunities for children to learn from one another.

 

Intelligence

l    According to Slavin (2000), intelligence is an individual’s general aptitude for learning and the ability to acquire and use new knowledge.

 

l    The average Intelligence Quotient (IQ) is 100 with a standard deviation of 15 points. Based on standardized test score, they reflect the results of a given exam and are considered estimates of a child’s school achievement. A variety of factors, including students’ past experiences, culture, and language skills, may influence their outcomes.

 

l    Heredity and environmental factors play about an equal role in a student’s intelligence.

Multiple Intelligences: Gardner

Theory: An individual can have up to 8 separate intelligences, including linguistic, logical-mathematical, spatial, bodily kinesthetic, musical, interpersonal, intrapersonal, and naturalist. Gardner does not support traditional intelligence tests as they do not assess these separate abilities.

 

Application: Know your students well enough to know their strengths in the above areas. Use a variety of assignments, activities, and assessments so that students can develop their competence in any or all of the intelligences.

 

Exceptional Learners

 

Teachers’ Responsibilities to Students Who Have Special Needs

 

American with Disabilities Act of 1990 (PL 101-336): All individuals with disabilities, regardless of the severity of their disability, are entitled to care, treatment, education, and opportunities which will enhance their ability to make a contribution to society. Accommodations of public services and buildings.

 

IEP: Individualized Education Program: Contains child’s current level/abilities, annual & short-term goals, specific educational services, extent to which child participates in normal classroom activities, evaluation criteria, beginning & ending dates, parents’ roles, etc.

(Henson & Eller, 1999)

Teaching Students With Exceptionalities

 

l   Students With Learning Disabilities:

n     adapt content & instruction as needed according to IEP

n     appropriate on-going assessment

n     give frequent feedback

n     actively engage students in their learning

n     use appropriate classroom management techniques

(Slavin, 2000)

Students Identified as Gifted:

n     integrate assignments that include abstract thought

n     provide creative activities

n     encourage a variety of learning opportunities where students work independently, with classmates, and with other students of similar abilities




Motivating Students

Factors Influencing Motivation: Maslow’s Hierarchy of Needs

 

l   Behavioral Approach: Students receive incentives such as grades, recognition, and rewards. Those students with extrinsic motivation may react more favorably to these motivators.

l   Humanistic Approach: Students’ deficiency needs must be met before their growth needs can be addressed. See following page.

l   Motivation can be influenced by family, peers, ethnicity, SES, and gender.

 

 

Behavioral Theories of Learning

 

What do you think the following have in common?

 

    • A teacher says to a student, "I'm proud of you. Your science fair project was outstanding."

 

    • A teacher asks a question. A student answers. The teacher says, "Good answer."

 

    • A biology teacher gives extra credit for students who bring a newspaper clipping on bioethical issues.

 

All of these are applications of behavioral theories of learning. Behavioral theories emphasize overt or observable behaviors in order to influence and determine if learning has occurred. First, we will examine some of these behavioral theories, and then identify some principles of behaviorism that can be applied to the classroom.

 

Conditioning

 

Conditioning, also referred to as classical conditioning was one of the first theories of behaviorism. You are probably familiar with the famous experiments by the Russian scientist Ivan Petrovich Pavlov (1849 - 1936). He found out that a dog's behavior could be conditioned. Here is what he did. A dog, when presented with a piece of meat salivates. Pavlov called the meat an unconditioned stimulus resulting in an unconditioned response (salivation). To condition the response behavior, Pavlov rang a small bell the same time the meat was presented. After several practice sessions in which the bell and meat were presented simultaneously, the dog eventually learns to salivate when the bell is rung without the meat. In this case the bell is the conditioned stimulus.

 

According to Hilgard and Bower, Pavlov's contribution rested as much on his methodology as the results of his research. His theorizing and the care with which he explored numerous relationships provided a foundation for further behaviorists.

 

Connectionism

 

According to Edward L. Thorndike (1874 - 1949), the basis of learning is the association between sense impressions and impulses to action. Such an association became known as a "connection." Thorndike's theory of stimulus-response became the original S__R psychology of learning. Thorndike theorized that the most characteristic form of learning was trial-and-error, or learning by selecting and connecting.

 

Thorndike developed many of his ideas on learning by studying the behavior of animals (cats, dogs, fish, and monkeys) in what he called a "problem-box." The animal was placed in the problem-box confronted with a situation in which it has to escape from the box or attain food. In the case of the hungry animal trying to escape, it was learning to associate the stimulus(release mechanism) with the response (escape or food). Thorndike developed the "law of effect" which refers to the strengthening or weakening of a connection as a result of it consequences. Thorndike found that rewards strengthened connections, but punishments did not weaken them.

 

Operant Conditioning

 

Of all the theories of behavioral learning, operant conditioning probably has had the greatest impact on the science teacher. B. F. Skinner (1904 - 1990) proposed a class of behavior that is controlled by stimulus events that immediately follow an action. Skinner labeled these operant behaviors because they operated on the environment to receive reinforcement. According to Skinner, once an operant behavior occurs, its future rate of occurrence depends upon its consequences. According to Skinner and other modern behaviorists, operant behavior is to be distinguished from responding behavior. Responding behavior involves the reactions of the smooth muscles and glands and includes reflexive reactions such as salivating, secreting digestive juices, shivering, increased heart or respiratory rates, and so forth. Operant behavior, on the other hand, involves the striated muscular system (muscles under voluntary control), and results in behaviors such as talking, walking, eating and problem solving. Responding behavior is controlled by preceding stimuli.

Operant behavior, on the other hand, is controlled by stimulus events that immediately follow the operant .

 

Operant Conditioning

 

Skinner designed a special apparatus (others called it the Skinner box) for use with white rats, and later with pigeons. It consisted of a darkened sound-resistant box into which the rat (or pigeon) is placed. The box contains a small brass lever which, if pressed, delivers a pellet of food. Skinner connected the lever with a recording system which produced a graphical tracing of the rat's behavior. The pigeon box was slightly different; the pigeon "pecked" for its food at spot and received grain.

 

Skinner's work resulted in the development of a number of principles of behavior that have direct bearing on science teaching. Two concepts stand out that have implications for the science teacher, namely, consequences and reinforcement. In the sections that follow, we will explore these two concepts, and then return to them again in Chapter 10 on classroom management.

 

Consequences. Skinner found that pleasurable consequences "strengthen" behavior, while unpleasant consequences "weaken it." Pleasurable consequences are referred to as reinforcers, while unpleasant consequences are called punishers. The teacher who says, "Alex, you did such a great job on your laboratory assignment that you can spend the remaining ten minutes working with one of the computer games" is making use of reinforcer to strengthen classroom work. Let's examine reinforcers a little more carefully.

 

Reinforcers. Behavioral psychologists differentiate between two types of reinforcers, primary and secondary. A primary reinforcer satisfies human needs for food, water, security, warmth and sex. Secondary reinforcers are those that acquire their value by being related to primary reinforcers, or other secondary reinforcers. Secondary reinforcers are the ones that are of greatest value to the science teacher. These reinforcers, which are also called conditioned reinforcers, can be divided into three categories, social, token and activity.

 

1. Social reinforcers.

 

Social reinforcers are used very effectively by teachers to strengthen desired classroom behavior and learning. Social reinforcers, especially praise, can be a powerful tool for the science teacher. Although Brophy reports that praise is not used very frequently, he did report that most students enjoy receiving some praise, and teachers enjoy giving it. To be effective, praise should be given only when a genuinely praiseworthy accomplishment has occurred. The teacher's praise should be informative, specifying some particulars about the noteworthy behavior or performance to help the student understand his or her successes. And finally praise should be genuine, sincere and credible.

 

Social behaviors can be divided into four clusters: praising words and phrases, facial expressions, nearness, and physical contact.  The use of these behaviors is common in many science classrooms.

Praising words and phrases

 

    * Good

    * That's right

    * Excellent

    * That's clever

    * Fine answer

    * Good job

    * Good thinking

    * Great

    * That shows a great deal of work

    * You really pay attention

    * I like that.

    * Show the class you model.

    * That's interesting

    * Joan, you're doing so well with the microscope.

    * That was very kind of you.

 

Facial Expressions

 

    * Smiling

    * Winking

    * Nodding

    * Looking interested

    * Laughing

 

Nearness

 

    * Walking among the students.

    * Sitting in their groups.

    * Joining the class at break.

    * Eating with the students.

 

Physical Contact   

 

    * Touching

    * Patting head.

    * Shaking hand.

    * Stroking arm.

 

2. Token reinforcers.

 

Token reinforcers are things such as points, gold stars or chips that can be earned and have a reinforcing effect by pairing them with other reinforcers. Teachers have found the use of tokens very effective in managing student learning and classroom behavior. The use of a point system is especially effective in helping students learn how to manage their behavior, as well contributing their success as science learners. Many teachers set up their grading system using a point system, e.g. points can be earned for homework, laboratory assignments, projects, quizzes, and tests.

 

3. Activity reinforcers.

 

Activity reinforcers also referred to as the Premack Principle, are a third group of reinforcers that teachers have found effective in the classroom. According to psychologist David Premack, more-preferred activities can be used to reinforce less-preferred activities. According to the Premack principle, any higher-frequency behavior that is contingent on a lower-frequency behavior is likely to increase the rate of lower-frequency behavior. Thus the teacher would set up a situation in which students, when they complete the less-preferred activity are permitted to participate in a more-preferred activity. In the science classroom, some examples of the Premack principle would be, "You may work in the computer game center when you finish cleaning the laboratory," "Those who score over 90 on today's quiz will not have to do homework tonight," or "If all students are in their seats when the bell rings, then the class may have three minutes of free time at the end of today's class." These examples will not necessarily work in each situation. The science teacher must determine the preferred activities, and then use them to strengthen the less-preferred activities.

 

Theory into Practice

 

Behavioral theories of learning can be put into practice to the advantage of teachers and students alike. The underlying principle of behaviorism is "reinforce behaviors you wish to see repeated." According to Robert Slavin the main principles of the use of reinforcement is to increase desired behavior changes in the classroom are as follows:

 

    1. The teacher should determine the behaviors desired from the students, and reinforce them when they occur.

 

    2. Explain to students the behavior that is desired, and when they show the desired behavior, reinforce the students' behavior and explain why.

 

Teachers deal with a complex classroom environment, often involving the handling of dangerous materials, or doing experiments involving safety issues. Specifying the behaviors that you expect in the laboratory, or whenever students are handling materials, and reinforcing them when they occur will help the students become independent and responsible learners.

Skinner's concept of operant conditioning can be applied to the science classroom in many ways, but three seem clearly the most important, namely in (1) the use of classroom questions and associated techniques, (2) developing a positive classroom climate and (3) in the development of programmed teaching materials.

 

Use of Classroom Questions. One of the most common teaching behaviors that you will employ is that of asking students questions. Questions can be directed at the whole class, small groups of students, or individuals. The technique involves this sequence:

 

• Teacher asks a question

 

• Teacher pauses for at least 3 seconds (to give students a chance to think of an answer)

 

• Teacher calls on a student

 

• Student responds

 

• Teacher responds to student (choices include praising the student, using the student idea).

 

Classroom Climate. Skinner's work can be applied to creating a positive classroom climate by having the teacher respond to student success rather than failures. For example, rather than pointing out what students are doing wrong, point out what they are doing right. When a student answers a teachers question with a partially correct response, the teacher should pick up on the correct aspect of the answer to reinforce the student's contribution. 

 

Creating a Positive Classroom Environment by Means of Operant Conditioning

 

Step 1: Analyze the environment

           

 

Step 2: Make a list of positive reinforcers

           

 

Step 3: Select sequence of behaviors to be implemented

           

 

Step 4: Implement program, maintain records of behavior and make changes

 

Identify positive and undesirable student behaviors receiving reinforcement. What behaviors receive the punishment. What is the frequency of punishment. Have these behaviors been suppressed.

           

 

Determine students' preferred activities (students can contribute to this). Consider using punished behaviors as reinforcers. If talking with peers is a disruptive behavior consider using it (time to talk with peers) as a reinforcer.

           

 

Implement a positive reinforcement program. Instead of punishment for tardiness, reward students for being on time.

           

 

Make sure classroom rules are clear.  Make sure students know how to earn reinforcement. Implement reinforcement schedule.

 

Programmed Teaching Materials and Computer Assisted Instruction

 

Skinner designed teaching machines which controlled the students progress through a body of material. The teaching machine, usually by means of questions or fill-in-the-blank statements, provided reinforcement for right answer (by confirming them, allowing the student to move ahead). The teaching machine was a vehicle for programming instruction, as well as providing an environment in which students could work at their own rate. Textbook and workbooks were written to teach information about a variety of subjects, especially in science. The textbooks were equipped with a card that could be inserted in a page holder. As student s worked through each statement or question, they would slide the card so that the correct answer would appear. Early machines and textbooks were limited in the types of reinforcements they could provide. However, with the development of the microcomputer, not only can a variety of reinforcements be provided (a pleasant sound, a voice), but the software can be programmed to provide a variety of feedback for various responses. Drill and practice, tutorial and some game software programs are based on the Skinnerian concept of programmed instruction.

 

Teachers can make use of Skinner's concept of programmed instruction by providing students the opportunity to work in the microcomputer environment. Drill and practice and tutorial programs are available in most content areas. Although not the most avant garde use of the computer, they can be help students learn science information efficiently, and with little teacher effort.

 

Behaviorism has contributed greatly to teaching, but like any theory of learning, it has its limitation and rivals. In the past 20 years , there has been an increase in the variety of learning theories to explain student learning. Teachers have available to them the theories proposed by a group of psychologists known as cognitive scientists. These psychologist shift their attention away from observable behaviors and instead focus on skills associated with memory, perception, conceptual processes, as well as processes related to problem solving, concept discovery and the use of rules.

 

Operant Conditioning: Skinner

l   Theory: Children’s learning is influenced by consequences that follow a given behavior. Strengthen behaviors through positive & negative reinforcements. Reduce behaviors using punishments.

 

l   Application: Reinforcers must be carefully selected; what works for one student will not work for another. Praise should be specific. Use punishment sparingly.

 

 

 

 

 

Social Theories of Learning

 

Most teaching takes place in groups, and it is therefore imperative that science teachers closely examine the results of research on small group, mixed-ability team learning. At one time or another, students in your classes will be involved with each other doing science laboratory activities, pairing off to answer questions or solve a problem, working in a small team to prepare a report or make a class presentation. Students interact with each other, and it is important to know how this interaction contributes to student learning. It is also important for the teacher to know how to apply social learning theory to improve student learning, and instruction. Enter cooperative learning.

 

Over the past several years, a major educational innovation has emerged that is effecting classroom learning. Teachers are implementing programs in which students are organized into small groups to accomplish a task, solve a problem, complete an assignment, study for a test, engaged in a hands-on activity.

 

Cooperative learning is based on the relationships among motivation, interpersonal relationships and the accomplishment of specific goals. According to social psychology theorists, a state of tension within the individual motivates movement toward the attainment of desired goals. Thus, from this notion, it is the individuals drive to accomplish a desired goal that motivates behavior, whether it be individualistic, competitive or cooperative.

 

Cooperative learning theory posits that behavior among individuals in a group is synergic, that is the goals of the individuals in a group are linked together in such a way that cooperative goal attainment is correlated positively, or is greater than the separate or individual performance of the group members. This theoretical principle runs through a wide range of cooperative learning models which will be discussed in detail in Chapter 6, but are alluded to briefly below.

 

How does cooperative learning facilitate student learning? There are many points of view on this question. The behaviorist explanation goes like this. Students working in one group compete with other groups that the teacher has established. Students within a group work together to accomplish a task (complete a laboratory report, study together to prepare for a test, complete a science worksheet). Students are placed in a situation where their success is dependent on the behavior and performance of other students in their group. Success does not necessarily imply a grade, but simply doing well on a competitive task where one teams performance is rated against other teams' performances. Accordingly, team rewards and individual accountability are essential to achievement. In one of the most widely used models of cooperative learning (Student Teams--Achievement Divisions) student teams study together after being presented information by the teacher. After studying together, students take a test. Test scores are used, along with a system of improvement scores, to chart team recognition.

 

On the other hand, a cognitive perspective argues that the intrinsically interesting nature of learning tasks combined with the range of abilities and knowledge that students bring to the classroom promotes an environment of learning. Learning tasks that require multiple abilities to accomplish appear to be effective in reducing the domination of group learning by high-ability students. Instead of relying heavily on reading ability, science teachers should design group learning tasks that require reasoning, hypothesizing, predicting, and inductive thinking, the use of manipulative materials, and multimedia sources. According to social psychologists, such tasks "encourage students to modify their perceptions of their own and one another's competence."

 

A number of social factors affect the success of cooperative learning. As David and Roger Johnson point out, cooperative learning is not having student sit together as they do individual assignments, not having high ability students help slower students, and is not assigning a project wherein one person does all the work. They do, however, point out that cooperative learning is based on the following concepts.

 

Principles of Cooperative Learning

 

Johnson and Johnson (1992) has investigating learning in cooperative teams, and have developed a model that is based on several principles, the most important of which are positive interdependence, face-to-face communication, individual accountability and social skill development.

 

Positive interdependence. Students need to value the performance of each member of the group, as well as their own. A sense of mutual dependence is established by agreeing on a goal, dividing up the workload or materials, resources or information, differentiating roles, and providing joint rewards. Each of these creates contributes to creating an environment of positive interdependence.

 

Face-to-Face Communication. Students need to be put in situations where they interact with each other face-to-face. Learning in small groups is dependent on students talking with each other. Interaction in the science classroom will not only involve verbal exchanges, but, if you embrace the multi-ability concept mentioned earlier, students will interact with each other nonverbally as well. For example, building models of atoms, or glacial features, making a video tape of a natural phenomena, testing the ph of a collection of rain samples are activities that provide the opportunity for both verbal and nonverbal interaction.

 

Individual Accountability. There is always the fear that groupwork results in one or two students doing all the work, while the rest get a free ride. The structure of cooperative learning is dependent also on each student's mastery of the material being learned, and responsibility for sharing in the attainment of the groups' goal. Individual testing, grading and feedback are part of the cooperative learning approach.

 

Interpersonal Skills. Just as students need to learn the skills of doing science, you will discover that students, if placed in cooperative learning groups, will need to learn some communication skills. Just as science teachers devise lessons designed to help students learn science skills such as observing, classify, predicting and hypothesizing (see Chapter 3), they also design lessons to prepare students for cooperative work. Cooperative groupwork requires a set of communication skills that are not required in traditional , or individualized learning environments.

 

One effective technique is to design a science activity, but use it to focus on one or more of the following discussion or cooperative group skills:

 

    1. Asking for others' opinions

 

    2. Listening

 

    3. Reflecting on what has been said

 

    4. Being concise

 

    5. Giving reasons for ideas

 

    6. Allowing everyone to contribute

 

    7. Pulling ideas together

 

    8. Finding out if group is ready to make decision

 

 

                        

 

 

 

Social (Observational) Learning Theory: Bandura

 

Theory: Children learn by observing others; this may be done through modeling or learning vicariously through others. Often leads to self-regulation.

 

Application: Students learn through the modeling of others.

 

Social (Observational) Learning Theory: Bandura

 

The Four Stages of Bandura’s Observational Learning

 

l          The teacher gains the students’ attention.

 

l          The teacher models a behavior or skill to the students.

 

l          The students reproduce or imitate the behavior or skill. Assessment occurs at this stage.

 

l          The students are motivated to continue the behavior or skill through external or internal motivators.

 

Instructional Practices That Influence Students’ Motivation

§      Be knowledgeable of your subject/content area(s).

§      Develop interesting lessons that relate to students’ lives.

§      Set high expectations, but also be knowledgeable of your students’ abilities and gear your instruction so that you are challenging them without frustrating them (zone of proximal development).

§      Encourage students to set realistic goals.

§      Focus on developing students’ intrinsic motivation to learn; learning for the sake of learning.

 

Jerome Bruner and Discovery Learning

 

Because of Jerome Bruner's connection with the National Science Foundation curriculum development project's of the 1960s and 1970s, his thinking had a powerful effect on approaches to science learning. Bruner believed that students learn best by discovery and that the learner is a problem solver who interacts with the environment testing hypotheses and developing generalizations. Bruner felt that the goal of education should be intellectual development, and that the science curriculum should foster the development of problem-solving skills through inquiry and discovery.

 

Bruner said that knowing is a process rather than the accumulated wisdom of science as presented in textbooks. To learn science concepts and to solve problems, students should be presented with perplexing (discrepant) situations. Guided by intrinsic motivation the learner in this situation will want to figure the solution out. This simple notion provides the framework for creating discovery learning activities.

 

Bruner described his theory as one of instruction rather than learning. His theory has four components as follows (Based on J.S. Bruner, Toward a Theory of Instruction (cambridge, Mass: Harvard University Press, 1967):

 

Curiosity and Uncertainty. Bruner felt that experiences should be designed that will help the student be willing and able to learn. He called this the predisposition toward learning. Bruner believed that the desire to learn and to undertake problem solving could be activated by devising problem activities in which students would explore alternative solutions. The major condition for the exploration of alternatives was "the presence of some optimal level of uncertainty."This related directly to the student's curiosity to resolve uncertainty and ambiguity. According to this idea, the teacher would design discrepant event activities that would pique the students' curiosity. For example, the teacher might fill a glass with water and ask the students how many pennies they think can be put in the jar without any water spilling. Since most students think that only a few pennies can be put in the glass, their curiosity is aroused when the teacher is able to put between 25 - 50 pennies in before any water spills. This activity then leads to an exploration of displacement, surface tension, variables such as the size of the jar, how full the glass is, and so forth. In this activity the students would be encouraged to explore various alternatives to the the solution of the problem by conducting their own experiments with jars of water and pennies.

 

Structure of Knowledge. The second component of Bruner's theory refers to the structure of knowledge. Bruner expressed it by saying that the curriculum specialist and teacher "must specify the ways in which a body of knowledge should be structured so that it can be most readily grasped by the learner." This idea became one of the important notions ascribed to Bruner. He explained it this way: "Any idea or problem or body of knowledge can be presented in a form simple enough so that any particular learner can understand it in a recognizable form."

 

According to Bruner, any domain of knowledge (physics, chemistry, biology, earth science) or problem or concept within that domain (law of gravitation, atomic structure, homeostasis, earthquake waves) can be represented in three ways or modes: by a set of actions (enactive representation), by a set of images or graphics that stand for the concept (iconic representation); and by a set of symbolic or logical statements (symbolic representation). The distinction among these three modes of representation can be made concretely in terms of a balance bean, which could be used to teach students about quadratic equations. A younger student can act on the principles of a balance bean, and can demonstrate this knowledge by moving back and forth on a see-saw. An older student can make or draw a model of the balance beam, hanging rings and showing how it is balanced. Finally, the balance beam can be described verbally (orally or written), or described mathematically by reference to the Law of Moments. The actions, images and symbols would vary from one concept or problem to another, but according to Bruner, knowledge can be represented in these three forms.

 

Sequencing. The third principle was the most effective sequences of instruction should be specified. According to Bruner, instruction should lead the learner through the content in order to increase the student's ability to "grasp, transform and transfer" what is learned. In general sequencing should move from enactive (hands-on, concrete), to iconic (visual), to symbolic (descriptions in words or mathematical symbols). However, this sequence will be dependent on the student's symbolic system and learning style. As we will see later, this principle of sequencing is common to theories developed by Piaget, as well as other cognitive psychologists.

 

Motivation. The last aspect of Bruner's theory is that the nature and pacing of rewards and punishments should be specified. Bruner suggests that movement from extrinsic rewards, such as teacher's praise, toward intrinsic rewards inherent in solving problems or understanding the concepts is desirable. To Bruner, learning depends upon knowledge of results when it can be used for correction. Feedback to the learner is critical to the development of knowledge. The teacher can provide a vital link to the learner in providing feedback at first, as well helping the learner develop techniques for obtaining feedback on his or her own.

 

Metacognitive Strategies

 

Have you ever thought about your strengths (and weaknesses, too) as a learner? Do you know how you learn? Do you have strategies that you use to learn? These strategies are ways to help students learn about learning and learn about knowledge. These are called metacognitive strategies, and they are playing an increasingly important role in science teaching.

 

There are several definitions of metacognition. One view is it is our ability to know what we know and what we don't know. We might also think of metacognition as the ability to plan a strategy: