PLT Key Terms
Accommodation
Piaget's
term that refers to a change in cognitive structures that produces
corresponding behavioral changes.
Cognitive Constructivism
Advance
organizers
David
Ausubel's term to describe a type of teaching that explains what is to come. It
could be an outline, a list, an introductory paragraph, etc.
http://scied.gsu.edu/Hassard/mos/2.10.html
Authentic
assessment
A
means of securing information about a student's success or failure on
meaningful and significant tasks. There is a performance component where the
student actually shows what he/she can do, unlike a paper-and-pencil objective
type of test.
http://mailer.fsu.edu/~jflake/assess.html
http://scied.gsu.edu/Hassard/mos/2.15.html
Behavior
modification
A
deliberate attempt to control student behavior by using positive and negative
reinforcement.
http://scied.gsu.edu/Hassard/mos/2.5.html
***Bloom's
Taxonomy***
A
taxonomy is a classification system. Bloom's Taxonomy features six major
classes of cognition: knowledge, comprehension, application, analysis,
synthesis, and evaluation. Knowledge is the lowest level of thinking;
evaluation is the highest.
Major Categories in the Taxonomy of
Educational Objectives
http://faculty.washington.edu/krumme/guides/bloom.html
***Classroom
Management***
Fifteen
ways to bring your class to order
http://www.sciteched.org/plt/classroom_managment.html
Concept
Mapping
Learning Skills Program - Concept Mapping
http://www.coun.uvic.ca/learn/program/hndouts/map_ho.html
Concept Mapping Homepage
http://users.edte.utwente.nl/lanzing/cm_home.htm
***Cooperative
learning***
Peer-centered
learning experiences; students of different abilities work together in small
groups to solve a problem. Everyone in the group must participate.
http://scied.gsu.edu/Hassard/mos/2.10.html
Desists (see
also classroom managment)
A
teacher's actions to stop misbehavior.
The
Facilitative Teacher
http://scied.gsu.edu/Hassard/mos/10.2.html
Classroom
management
http://www.sciteched.org/plt/classroom_manage2.html
Discovery
learning
Bruner's
term for learning that involves the rearrangement and transformation of
material that leads to insight.
http://scied.gsu.edu/Hassard/mos/7.4.html
http://scied.gsu.edu/Hassard/mos/2.7.html
***Inquiry
teaching***
Bruner's
belief that teaching should permit students to be active partners in the search
for knowledge, thus enhancing the meaning of what they learn.
http://scied.gsu.edu/Hassard/mos/2.7.htmln
Lesson Plan
An
outline designed to present objectives and content to be taught in a logical,
systematic manner. Objective, Teacher Input, Guided Practice, Independent Practice, and
Closure.
Multiple
intelligences
Gardner's
eight relatively autonomous intelligences. They are: bodily-kinesthetic, interpersonal, intrapersonal, linguistic,
logical-mathematical, musical, natural and spatial.
Multiple Intelligences
***Rubrics***
***Seat
Arrangements***
Seating Arrangements
Scaffolding
Scaffolding
is an instructional technique whereby the teacher models the
desired
learning strategy or task, then gradually shifts responsibility to the
students.
Temporary
aid provided by one person to encourage, support and assist a lesser skilled
person in carrying out a task. These skills are gradually transferred to the
learner.
Semantic
Mapping
Simliar
to concept mapping but more like a web
Formative and
Summative Assessment
Formative
assessment is used to give students an indication of how they are progressing
in terms of their skills, knowledge, attitudes and understanding in a subject.
Students can use this type of assessment as a diagnostic tool to identify and
improve areas of weakness and as a means of practicing a skill. Summative
assessment is the attempt to summarize student learning at some point in time.
Think/Pair/Share
Think/Pair/Share
is a strategy designed to provide students with "food for thought" on
a given topic enabling them to formulate individual ideas and share these ideas
with another student.
Cognitive Theories of Learning
Cognitive
theories of learning had their roots in gestalt psychology. During the period
of time that behavioral theories were being developed, a competing and
alternative group of theories was developed by gestalt psychologists. Unlike
the behaviorism, Gestalt theory emphasized the importance of mental processes.
In Gestalt psychology, the learner reacts to meaningful wholes. According to
Gestalt psychologists learning can take place by discovery or insight. The idea
of insight learning was first developed by Wolfgang Kohler in which he
described experiments with apes in which the apes could use boxes and sticks as
tools to solve problems. In the box problem, a banana is attached to the top a
chimpanzee's cage. The banana is out of reach but can be reached by climbing
upon and jumping from a box. Only one of Kohler's apes (Sultan) could solve
this problem. A much more difficult problem which involved the stacking of
boxes was introduced by Kohler. This problem required the ape to stack one box
on another, and master gravitational problems by building a stable stack. Kohler
also gave the apes sticks which they use to rake food into the cage. Sultan,
Kohler's very intelligent ape was able to master a two stick problem by
inserting one stick into the end of the other in order to reach the food. In
each of these problems, the important aspect of learning was not reinforcement,
but the coordination of thinking to create new organizations (of materials).
Kohler referred to this behavior as insight or discovery learning.
Cognitive
thinking and research got a boost from the launching of Sputnik (pun intended).
As mentioned earlier this sparked a massively funded curriculum reform effort
in the United States in science and mathematics. The emphasis of the reform was
to produce students who could think like scientists through discovery and
inquiry learning and active student involvement. This emphasis brought together
scientists, teachers and psychologists. One of the most influential
psychologists during this period in science education was Jerome Bruner,
Director of the Harvard Center for Cognitive Studies.
Behavioral
Theories of Learning
What
do you think the following have in common?
• A teacher says to a student, "I'm
proud of you. Your science fair project was outstanding."
• A teacher asks a question. A student
answers. The teacher says, "Good answer."
• A biology teacher gives extra credit for
students who bring a newspaper clipping on bioethical issues.
All
of these are applications of behavioral theories of learning. Behavioral
theories emphasize overt or observable behaviors in order to influence and
determine if learning has occurred. First, we will examine some of these
behavioral theories, and then identify some principles of behaviorism that can
be applied to the classroom.
Conditioning
Conditioning, also
referred to as classical conditioning was one of the first theories of
behaviorism. You are probably familiar with the famous experiments by the
Russian scientist Ivan Petrovich Pavlov (1849 - 1936). He found out that a
dog's behavior could be conditioned. Here is what he did. A dog, when presented
with a piece of meat salivates. Pavlov called the meat an unconditioned
stimulus resulting in an unconditioned response (salivation). To condition the
response behavior, Pavlov rang a small bell the same time the meat was
presented. After several practice sessions in which the bell and meat were
presented simultaneously, the dog eventually learns to salivate when the bell
is rung without the meat. In this case the bell is the conditioned stimulus.
According
to Hilgard and Bower, Pavlov's contribution rested as much on his methodology
as the results of his research. His theorizing and the care with which he
explored numerous relationships provided a foundation for further behaviorists.
Connectionism
According
to Edward L. Thorndike (1874 - 1949), the basis of learning is the association
between sense impressions and impulses to action. Such an association became
known as a "connection." Thorndike's theory of stimulus-response
became the original S__R psychology of learning. Thorndike theorized that the
most characteristic form of learning was trial-and-error, or learning by
selecting and connecting.
Thorndike
developed many of his ideas on learning by studying the behavior of animals
(cats, dogs, fish, and monkeys) in what he called a "problem-box."
The animal was placed in the problem-box confronted with a situation in which
it has to escape from the box or attain food. In the case of the hungry animal
trying to escape, it was learning to associate the stimulus(release mechanism)
with the response (escape or food). Thorndike developed the "law of
effect" which refers to the strengthening or weakening of a connection as
a result of it consequences. Thorndike found that rewards strengthened
connections, but punishments did not weaken them.
Operant
Conditioning
Of
all the theories of behavioral learning, operant conditioning probably has had
the greatest impact on the science teacher. B. F. Skinner (1904 - 1990)
proposed a class of behavior that is controlled by stimulus events that
immediately follow an action. Skinner labeled these operant behaviors because
they operated on the environment to receive reinforcement. According to
Skinner, once an operant behavior occurs, its future rate of occurrence depends
upon its consequences. According to Skinner and other modern behaviorists,
operant behavior is to be distinguished from responding behavior. Responding
behavior involves the reactions of the smooth muscles and glands and includes
reflexive reactions such as salivating, secreting digestive juices, shivering,
increased heart or respiratory rates, and so forth. Operant behavior, on the
other hand, involves the striated muscular system (muscles under voluntary
control), and results in behaviors such as talking, walking, eating and problem
solving. Responding behavior is controlled by preceding stimuli.
Operant
behavior, on the other hand, is controlled by stimulus events that immediately
follow the operant .
Operant
Conditioning
Skinner
designed a special apparatus (others called it the Skinner box) for use with
white rats, and later with pigeons. It consisted of a darkened sound-resistant
box into which the rat (or pigeon) is placed. The box contains a small brass
lever which, if pressed, delivers a pellet of food. Skinner connected the lever
with a recording system which produced a graphical tracing of the rat's
behavior. The pigeon box was slightly different; the pigeon "pecked" for
its food at spot and received grain.
Skinner's
work resulted in the development of a number of principles of behavior that
have direct bearing on science teaching. Two concepts stand out that have
implications for the science teacher, namely, consequences and reinforcement.
In the sections that follow, we will explore these two concepts, and then
return to them again in Chapter 10 on classroom management.
Consequences. Skinner found
that pleasurable consequences "strengthen" behavior, while unpleasant
consequences "weaken it." Pleasurable consequences are referred to as
reinforcers, while unpleasant consequences are called punishers. The teacher
who says, "Alex, you did such a great job on your laboratory assignment
that you can spend the remaining ten minutes working with one of the computer
games" is making use of reinforcer to strengthen classroom work. Let's
examine reinforcers a little more carefully.
Reinforcers. Behavioral
psychologists differentiate between two types of reinforcers, primary and
secondary. A primary reinforcer satisfies human needs for food, water,
security, warmth and sex. Secondary reinforcers are those that acquire their
value by being related to primary reinforcers, or other secondary reinforcers.
Secondary reinforcers are the ones that are of greatest value to the science
teacher. These reinforcers, which are also called conditioned reinforcers, can
be divided into three categories, social, token and activity.
1. Social
reinforcers.
Social
reinforcers are used very effectively by teachers to strengthen desired
classroom behavior and learning. Social reinforcers, especially praise, can be
a powerful tool for the science teacher. Although Brophy reports that praise is
not used very frequently, he did report that most students enjoy receiving some
praise, and teachers enjoy giving it. To be effective, praise should be given
only when a genuinely praiseworthy accomplishment has occurred. The teacher's
praise should be informative, specifying some particulars about the noteworthy
behavior or performance to help the student understand his or her successes.
And finally praise should be genuine, sincere and credible.
Social
behaviors can be divided into four clusters: praising words and phrases, facial
expressions, nearness, and physical contact.
The use of these behaviors is common in many science classrooms.
Praising words
and phrases
* Good
* That's right
* Excellent
* That's clever
* Fine answer
* Good job
* Good thinking
* Great
* That shows a great deal of work
* You really pay attention
* I like that.
* Show the class you model.
* That's interesting
* Joan, you're doing so well with the
microscope.
* That was very kind of you.
Facial
Expressions
* Smiling
* Winking
* Nodding
* Looking interested
* Laughing
Nearness
* Walking among the students.
* Sitting in their groups.
* Joining the class at break.
* Eating with the students.
Physical
Contact
* Touching
* Patting head.
* Shaking hand.
* Stroking arm.
2. Token
reinforcers.
Token
reinforcers are things such as points, gold stars or chips that can be earned
and have a reinforcing effect by pairing them with other reinforcers. Teachers
have found the use of tokens very effective in managing student learning and
classroom behavior. The use of a point system is especially effective in
helping students learn how to manage their behavior, as well contributing their
success as science learners. Many teachers set up their grading system using a
point system, e.g. points can be earned for homework, laboratory assignments,
projects, quizzes, and tests.
3. Activity
reinforcers.
Activity
reinforcers also referred to as the Premack Principle, are a third group of
reinforcers that teachers have found effective in the classroom. According to
psychologist David Premack, more-preferred activities can be used to reinforce
less-preferred activities. According to the Premack principle, any
higher-frequency behavior that is contingent on a lower-frequency behavior is
likely to increase the rate of lower-frequency behavior. Thus the teacher would
set up a situation in which students, when they complete the less-preferred
activity are permitted to participate in a more-preferred activity. In the science
classroom, some examples of the Premack principle would be, "You may work
in the computer game center when you finish cleaning the laboratory,"
"Those who score over 90 on today's quiz will not have to do homework
tonight," or "If all students are in their seats when the bell rings,
then the class may have three minutes of free time at the end of today's
class." These examples will not necessarily work in each situation. The
science teacher must determine the preferred activities, and then use them to
strengthen the less-preferred activities.
Theory into
Practice
Behavioral
theories of learning can be put into practice to the advantage of teachers and
students alike. The underlying principle of behaviorism is "reinforce
behaviors you wish to see repeated." According to Robert Slavin the main
principles of the use of reinforcement is to increase desired behavior changes
in the classroom are as follows:
1. The teacher should determine the
behaviors desired from the students, and reinforce them when they occur.
2. Explain to students the behavior that
is desired, and when they show the desired behavior, reinforce the students'
behavior and explain why.
Teachers
deal with a complex classroom environment, often involving the handling of
dangerous materials, or doing experiments involving safety issues. Specifying
the behaviors that you expect in the laboratory, or whenever students are
handling materials, and reinforcing them when they occur will help the students
become independent and responsible learners.
Skinner's
concept of operant conditioning can be applied to the science classroom in many
ways, but three seem clearly the most important, namely in (1) the use of
classroom questions and associated techniques, (2) developing a positive classroom
climate and (3) in the development of programmed teaching materials.
Use of
Classroom Questions. One of the most common teaching behaviors that you will
employ is that of asking students questions. Questions can be directed at the
whole class, small groups of students, or individuals. The technique involves
this sequence:
•
Teacher asks a question
•
Teacher pauses for at least 3 seconds (to give students a chance to think of an
answer)
•
Teacher calls on a student
•
Student responds
•
Teacher responds to student (choices include praising the student, using the
student idea).
Classroom
Climate.
Skinner's work can be applied to creating a positive classroom climate by
having the teacher respond to student success rather than failures. For example,
rather than pointing out what students are doing wrong, point out what they are
doing right. When a student answers a teachers question with a partially
correct response, the teacher should pick up on the correct aspect of the
answer to reinforce the student's contribution.
Creating a
Positive Classroom Environment by Means of Operant Conditioning
Step
1: Analyze the environment
Step
2: Make a list of positive reinforcers
Step
3: Select sequence of behaviors to be implemented
Step
4: Implement program, maintain records of behavior and make changes
Identify
positive and undesirable student behaviors receiving reinforcement. What
behaviors receive the punishment. What is the frequency of punishment. Have
these behaviors been suppressed.
Determine
students' preferred activities (students can contribute to this). Consider
using punished behaviors as reinforcers. If talking with peers is a disruptive
behavior consider using it (time to talk with peers) as a reinforcer.
Implement
a positive reinforcement program. Instead of punishment for tardiness, reward
students for being on time.
Make
sure classroom rules are clear. Make
sure students know how to earn reinforcement. Implement reinforcement schedule.
Programmed
Teaching Materials and Computer Assisted Instruction
Skinner
designed teaching machines which controlled the students progress through a
body of material. The teaching machine, usually by means of questions or
fill-in-the-blank statements, provided reinforcement for right answer (by
confirming them, allowing the student to move ahead). The teaching machine was
a vehicle for programming instruction, as well as providing an environment in
which students could work at their own rate. Textbook and workbooks were
written to teach information about a variety of subjects, especially in
science. The textbooks were equipped with a card that could be inserted in a
page holder. As student s worked through each statement or question, they would
slide the card so that the correct answer would appear. Early machines and
textbooks were limited in the types of reinforcements they could provide.
However, with the development of the microcomputer, not only can a variety of
reinforcements be provided (a pleasant sound, a voice), but the software can be
programmed to provide a variety of feedback for various responses. Drill and
practice, tutorial and some game software programs are based on the Skinnerian
concept of programmed instruction.
Teachers
can make use of Skinner's concept of programmed instruction by providing
students the opportunity to work in the microcomputer environment. Drill and
practice and tutorial programs are available in most content areas. Although
not the most avant garde use of the computer, they can be help students learn
science information efficiently, and with little teacher effort.
Behaviorism has contributed greatly to teaching, but like any theory of learning, it has its limitation and rivals. In the past 20 years , there has been an increase in the variety of learning theories to explain student learning. Teachers have available to them the theories proposed by a group of psychologists known as cognitive scientists. These psychologist shift their attention away from observable behaviors and instead focus on skills associated with memory, perception, conceptual processes, as well as processes related to problem solving, concept discovery and the use of rules.
Social Theories of Learning
Most
teaching takes place in groups, and it is therefore imperative that science
teachers closely examine the results of research on small group, mixed-ability
team learning. At one time or another, students in your classes will be
involved with each other doing science laboratory activities, pairing off to
answer questions or solve a problem, working in a small team to prepare a
report or make a class presentation. Students interact with each other, and it
is important to know how this interaction contributes to student learning. It
is also important for the teacher to know how to apply social learning theory
to improve student learning, and instruction. Enter cooperative learning.
Over
the past several years, a major educational innovation has emerged that is
effecting classroom learning. Teachers are implementing programs in which
students are organized into small groups to accomplish a task, solve a problem,
complete an assignment, study for a test, engaged in a hands-on activity.
Cooperative
learning
is based on the relationships among motivation, interpersonal relationships and
the accomplishment of specific goals. According to social psychology theorists,
a state of tension within the individual motivates movement toward the
attainment of desired goals. Thus, from this notion, it is the individuals
drive to accomplish a desired goal that motivates behavior, whether it be
individualistic, competitive or cooperative.
Cooperative
learning theory posits that behavior among individuals in a group is
synergic, that is the goals of the individuals in a group are linked together
in such a way that cooperative goal attainment is correlated positively, or is
greater than the separate or individual performance of the group members. This
theoretical principle runs through a wide range of cooperative learning models
which will be discussed in detail in Chapter 6, but are alluded to briefly
below.
How
does cooperative learning facilitate student learning? There are many points of
view on this question. The behaviorist explanation goes like this. Students
working in one group compete with other groups that the teacher has
established. Students within a group work together to accomplish a task
(complete a laboratory report, study together to prepare for a test, complete a
science worksheet). Students are placed in a situation where their success is
dependent on the behavior and performance of other students in their group.
Success does not necessarily imply a grade, but simply doing well on a
competitive task where one teams performance is rated against other teams'
performances. Accordingly, team rewards and individual accountability are
essential to achievement. In one of the most widely used models of cooperative
learning (Student Teams--Achievement Divisions) student teams study together
after being presented information by the teacher. After studying together,
students take a test. Test scores are used, along with a system of improvement
scores, to chart team recognition.
On
the other hand, a cognitive perspective argues that the intrinsically
interesting nature of learning tasks combined with the range of abilities and
knowledge that students bring to the classroom promotes an environment of
learning. Learning tasks that require multiple abilities to accomplish appear
to be effective in reducing the domination of group learning by high-ability
students. Instead of relying heavily on reading ability, science teachers
should design group learning tasks that require reasoning, hypothesizing,
predicting, and inductive thinking, the use of manipulative materials, and
multimedia sources. According to social psychologists, such tasks
"encourage students to modify their perceptions of their own and one
another's competence."
A
number of social factors affect the success of cooperative learning. As David
and Roger Johnson point out, cooperative learning is not having student sit
together as they do individual assignments, not having high ability students
help slower students, and is not assigning a project wherein one person does
all the work. They do, however, point out that cooperative learning is based on
the following concepts.
Principles of
Cooperative Learning
Johnson
and Johnson (1992) has investigating learning in cooperative teams, and have
developed a model that is based on several principles, the most important of
which are positive interdependence, face-to-face communication, individual
accountability and social skill development.
Positive
interdependence. Students need to value the performance of each member of the
group, as well as their own. A sense of mutual dependence is established by
agreeing on a goal, dividing up the workload or materials, resources or
information, differentiating roles, and providing joint rewards. Each of these
creates contributes to creating an environment of positive interdependence.
Face-to-Face
Communication. Students need to be put in situations where they interact with
each other face-to-face. Learning in small groups is dependent on students
talking with each other. Interaction in the science classroom will not only
involve verbal exchanges, but, if you embrace the multi-ability concept
mentioned earlier, students will interact with each other nonverbally as well.
For example, building models of atoms, or glacial features, making a video tape
of a natural phenomena, testing the ph of a collection of rain samples are
activities that provide the opportunity for both verbal and nonverbal
interaction.
Individual
Accountability. There is always the fear that groupwork results in one or two
students doing all the work, while the rest get a free ride. The structure of
cooperative learning is dependent also on each student's mastery of the
material being learned, and responsibility for sharing in the attainment of the
groups' goal. Individual testing, grading and feedback are part of the
cooperative learning approach.
Interpersonal
Skills. Just as students need to learn the skills of doing science, you will
discover that students, if placed in cooperative learning groups, will need to
learn some communication skills. Just as science teachers devise lessons
designed to help students learn science skills such as observing, classify,
predicting and hypothesizing (see Chapter 3), they also design lessons to
prepare students for cooperative work. Cooperative groupwork requires a set of
communication skills that are not required in traditional , or individualized
learning environments.
One
effective technique is to design a science activity, but use it to focus on one
or more of the following discussion or cooperative group skills:
1. Asking for others' opinions
2. Listening
3. Reflecting on what has been said
4. Being concise
5. Giving reasons for ideas
6. Allowing everyone to contribute
7. Pulling ideas together
8. Finding out if group is ready to make
decision
Jerome Bruner
and Discovery Learning
Because
of Jerome Bruner's connection with the National Science Foundation curriculum
development project's of the 1960s and 1970s, his thinking had a powerful
effect on approaches to science learning. Bruner believed that students learn
best by discovery and that the learner is a problem solver who interacts with
the environment testing hypotheses and developing generalizations. Bruner felt
that the goal of education should be intellectual development, and that the
science curriculum should foster the development of problem-solving skills
through inquiry and discovery.
Bruner
said that knowing is a process rather than the accumulated wisdom of science as
presented in textbooks. To learn science concepts and to solve problems,
students should be presented with perplexing (discrepant) situations. Guided by
intrinsic motivation the learner in this situation will want to figure the
solution out. This simple notion provides the framework for creating discovery
learning activities.
Bruner
described his theory as one of instruction rather than learning. His theory has
four components as follows (Based on J.S. Bruner, Toward a Theory of
Instruction (cambridge, Mass: Harvard University Press, 1967):
Curiosity and
Uncertainty.
Bruner felt that experiences should be designed that will help the student be
willing and able to learn. He called this the predisposition toward learning.
Bruner believed that the desire to learn and to undertake problem solving could
be activated by devising problem activities in which students would explore
alternative solutions. The major condition for the exploration of alternatives
was "the presence of some optimal level of uncertainty."This related
directly to the student's curiosity to resolve uncertainty and ambiguity.
According to this idea, the teacher would design discrepant event activities
that would pique the students' curiosity. For example, the teacher might fill a
glass with water and ask the students how many pennies they think can be put in
the jar without any water spilling. Since most students think that only a few
pennies can be put in the glass, their curiosity is aroused when the teacher is
able to put between 25 - 50 pennies in before any water spills. This activity then
leads to an exploration of displacement, surface tension, variables such as the
size of the jar, how full the glass is, and so forth. In this activity the
students would be encouraged to explore various alternatives to the the
solution of the problem by conducting their own experiments with jars of water
and pennies.
Structure of
Knowledge.
The second component of Bruner's theory refers to the structure of knowledge.
Bruner expressed it by saying that the curriculum specialist and teacher
"must specify the ways in which a body of knowledge should be structured
so that it can be most readily grasped by the learner." This idea became
one of the important notions ascribed to Bruner. He explained it this way:
"Any idea or problem or body of knowledge can be presented in a form
simple enough so that any particular learner can understand it in a
recognizable form."
According
to Bruner, any domain of knowledge (physics, chemistry, biology, earth science)
or problem or concept within that domain (law of gravitation, atomic structure,
homeostasis, earthquake waves) can be represented in three ways or modes: by a
set of actions (enactive representation), by a set of images or graphics that
stand for the concept (iconic representation); and by a set of symbolic or logical
statements (symbolic representation). The distinction among these three modes
of representation can be made concretely in terms of a balance bean, which
could be used to teach students about quadratic equations. A younger student
can act on the principles of a balance bean, and can demonstrate this knowledge
by moving back and forth on a see-saw. An older student can make or draw a
model of the balance beam, hanging rings and showing how it is balanced.
Finally, the balance beam can be described verbally (orally or written), or
described mathematically by reference to the Law of Moments. The actions,
images and symbols would vary from one concept or problem to another, but
according to Bruner, knowledge can be represented in these three forms.
Sequencing. The third
principle was the most effective sequences of instruction should be specified.
According to Bruner, instruction should lead the learner through the content in
order to increase the student's ability to "grasp, transform and
transfer" what is learned. In general sequencing should move from enactive
(hands-on, concrete), to iconic (visual), to symbolic (descriptions in words or
mathematical symbols). However, this sequence will be dependent on the
student's symbolic system and learning style. As we will see later, this
principle of sequencing is common to theories developed by Piaget, as well as
other cognitive psychologists.
Motivation. The last
aspect of Bruner's theory is that the nature and pacing of rewards and
punishments should be specified. Bruner suggests that movement from extrinsic
rewards, such as teacher's praise, toward intrinsic rewards inherent in solving
problems or understanding the concepts is desirable. To Bruner, learning
depends upon knowledge of results when it can be used for correction. Feedback
to the learner is critical to the development of knowledge. The teacher can
provide a vital link to the learner in providing feedback at first, as well
helping the learner develop techniques for obtaining feedback on his or her own.
Metacognitive
Strategies
Have
you ever thought about your strengths (and weaknesses, too) as a learner? Do
you know how you learn? Do you have strategies that you use to learn? These
strategies are ways to help students learn about learning and learn about
knowledge. These are called metacognitive strategies, and they are playing an
increasingly important role in science teaching.
There
are several definitions of metacognition. One view is it is our ability to know
what we know and what we don't know. We might also think of metacognition as
the ability to plan a strategy:
1. for producing what information is
needed;
2. to be conscious our own steps and
strategies during the act of problem solving; and
3. to reflect on and evaluate the productivity
of our own thinking.
Teaching
metacognitive strategies is a potentially new goal for science teachers. Given
that student learning styles influence the way students process and perceive,
metacognitive strategies can be useful in helping students understand their
unique learning patterns. What are some metacognitive strategies (skills) that
students might learn to help them understand their own thinking.
Mind Mapping. Introduced
earlier as cognitive mapping, mind mapping is a powerful metacognitive tool.
For example, Joseph Novak has reported high school biology students using
concept maps were more on task in laboratory experiments, and reported being
very conscious of their own responsibility for learning. Novak also reports
that some teachers are teaching "how to learn" short courses designed
to teach students metacognitive strategies. Novak suggests that using cognitive
maps as a metacognitive strategy increases meaningful learning over rote
learning for students in a variety of situations.
Illustrating
and Drawing. Some learners are visually attuned to looking at things in
pictures. There are many opportunities in which students could create an
illustration or a drawing to explain their thinking, or to show how they
understand a concept.
Brainstorming. "List a
many observation of this burning candle as you can." "What are as
many ways that one individual can differ from an other? What are as many
hypotheses to explain the phenomenon? Brainstorming, a strategy used to help
students creatively solve problems, can also be used a metacognitive strategy.
Brainstorming should proceed without censorship. If students are working in a
group, all ideas should be accepted. If the students are working alone, they
should be told to consider all ideas that "bubble up." Teaching
students not to censor their ideas at the beginning of a process is an
important metacognitive tool.
Planning
Strategies.
Students can be shown, prior to an activity (short term or long term) how to go
about solving or completing it, special ways that might be helpful for
attacking the problem, any rules and directions to follow (especially if
working with equipment, chemicals or other science materials). Asking students
during a learning activity to share their progress or how they are proceeding
with the activity or problem enables them to perceive their own thought
processes.
Generating
Questions and Other Inquiry Strategies. Another metacognitive strategy is to
Teach students to pose questions regarding some material they will read in
their textbook, homework assignment, research project, or laboratory
investigation. The process of asking questions is the heart of scientific
inquiry. Not only does questioning help focus thinking strategies, but the
questions themselves show an understanding for the subject matter, and can, if
students are asked to read information, help them with comprehension.
Evaluating
Actions.
Some teachers ask students to evaluate what they like or didn't like, or what
were the pluses and minuses of a learning activity. This process enables
students to reflect upon and evaluate their actions, and perhaps apply this
learning to future actions.
Teaching
Capability.
Some teachers have a rule in their class: "Outlawed: I can't do it!"
Instead these teachers help students focus on what information, material or
skills are needed to do it. Earlier, I mentioned that teaching students that
intelligence is not fixed, but a developing ability, based on experience. This
position gives students a sense of personal power in that attempting a
challenging problem or activity is indeed a way to improve their ability to
think.
Communication
Skills.
Communication skills are not only important to the teacher, but they are an
integral metacognitive strategy. In the social learning theory section, it was
pointed out that teachers who adopt cooperative learning strategies will need
to teach students new social norms and social learning skills. These skills
(conciseness,listening, reflecting) are communication skills. An important metacognitive
communication skill is reflection. Having students consider other students'
ideas, as well as their own, or having students rephrase what they just said,
are ways of building upon and extending ideas.
Journal
Keeping.
Keeping a diary or log of learning experiences is not new to the education
community. Many teachers and students have kept logs of their thinking, not
only as a record, but more importantly as a haven for synthesizing and
analyzing their thinking. The log is a place where the student can revisit
ideas and review thinking processes used in an activity. Combining some of the
other strategies, especially mind mapping, illustrating and drawing and
brainstorming, can enhance the quality of logs.
Metacognitive
strategies are tools for the science teacher to help students understand their
own thinking.
Student
Learning Styles
Students
learn in a variety of ways, and to accommodate these differences teachers have
devised a variety of methods and strategies to correlate with these student
learning styles. Various strategies have been researched and implemented in the
classroom. For example, Rita and Kenneth Dunn (1978) have developed a comprehensive
approach to learning styles and have found that student learning styles are
affected by their (1) immediate environment; (2) own emotionality; (3)
sociological needs; (4) physical needs and (5) psychological processes. Other
researches explored the dichotomous way the left and right hemispheres of the
brain process and interpret information. Some researchers have divided student
learning styles into categories, such as Bernice McCarthy (1980). She has
devised a system in which four learning styles are identified: innovative
learners, analytic learners, common-sense learners, and dynamic learners. In
this section we will explore these ideas, and identify some implications for
science teaching.
Students,
Teachers and Learning Styles
Learning
style pertains to how we learn. To some educators, "ones learning style is
a biologically and developmentally imposed set of characteristics that explains
why the same lecture, readings interactions, classroom settings and teachers
affect individuals so differently." Two crucial questions with regard to
student learning styles are: In what ways do students differ in their manner of
learning? and How do teachers accommodate students with different learning
styles? In order to find out you ideas on these two question, please do the
following activity before reading ahead.
The Psychology
of Learning Styles
Some
students in your class would rather look at pictures of plants, rather than
read about them. You might have a student who prefers to discuss questions in a
small group rather than participate in a large group discussion. Another
student might prefer to learn chemical nomenclature by matching the chemical
symbols (printed on blue index cards) with the names of the elements or
compounds (green index cards). We all have preferences for the way we learn.
What do we know about learning styles, and how can this be helpful to you as a
beginning teacher?
Discovering
Learning Styles. Consider for a moment your own approach to learning. Here
are some sample items from an instrument designed to diagnose student learning
styles. Do these describe some of your preferences when it comes to learning?
• I study best when it is quiet.
• I have to be reminded often to do
something.
• I really like to draw, color, or trace
things.
• I like to study by myself.
Rita
and Kenneth Dunn have explored a universe of factors that affect the way
students learn. The 21 Elements Chart summarizes the variety of elements that
are categorized into one of the following categories: environmental, emotional,
sociological, physical, and psychological. Using the Learning Styles
Inventory---a comprehensive approach to assessing students' learning
style---researchers have surveyed individuals' styles in each of the twenty-two
areas. The instrument consists of over a hundred preference statements (like
the four listed above) that identify students' learning preferences. Knowledge
of these categories is helpful in understanding the differences in learning
preferences of your students. Briefly, here are some comments on the five
categories identified by the Dunn's and implications for science teaching.
Environmental
Elements.
It shouldn't surprise us that sound, light, temperature and design impact
learning styles. According to Dunn, 10 to 40 percent of students are affected
by differences in sound (quiet versus sound), bright or soft lighting warm or
cool temperatures, and formal versus informal seating designs. Science teachers
have an opportunity to create a physical learning environment that is appealing
to a wide range of students. One of the suggestions that the Dunn's make is to
"change the classroom box into a multi-faceted learning environment. We
will explore the classroom learning environment in greater detail in Chapter 9.
Emotional
Elements.
Motivation, persistence on completing a task, degree of responsibility, and structure
(specificity of rules governing work and assignments) constitute emotional
elements that affect student learning style.
Physical
Elements.
There are several physical elements including perceptual strengths, intake (of
food or drink), time (of the day) and mobility that influence learning.
Perceptual strengths refers to learning through the different senses. At the
secondary school level, greatest emphasis is given to auditory and visual
learning. However, secondary teachers who have used electroboards, flips
charts, task cards and other manipulatives have reported increased achievement
and interest for the tactile student. Secondary teachers who employed
kinesthetic (whole body) activities such as field trips, dramatizing,
interviewing, role playing, also reported increases in achievement and
interest. Many students also learn better if they are engaged in multisensory
learning activities, e.g. combining tactile and kinesthetic, or visual and
auditory.
Sociological
Elements.
Do students like to learn alone, in pairs, with a small team or the whole
class. The answer from the Dunn's research is that students respond to a
variety of social groupings, and appear to be "unresponsive to a
consistent instructional routine. "The classroom that provides opportunities
not only throughout a science course, but within individual lessons for variety
in social groupings is paying attention to the sociological needs of the
learner.
Psychological
Elements. There are a number of psychological factors
that psychologists have examined related to learning style. Two major ideas
emerge in this regard, namely, how learners process information, and how
learners perceive. Processing information can be viewed as a global process or
an analytical process. Global (processing in wholes) versus analytical
(processing in parts) is analogous to right hemispheric thinking and left
hemispheric thinking. Learners appear to perceive either actively or
reflectively.
What are Projects?
A
project is a formal assignment given to an individual student or a group of
students on a topic related to the curriculum. It may involve both in-class and
out-of-class research and development.
Examples:
•
Models • Tables • Photographs • Videotapes
•
Maps • Graphs • Plays • Book
•
Pictures • Collages • Films
Primarily
a learning activity rather than an evaluation activity.
Why Should We
Use Projects?
•
Encourage students to produce rather than reproduce.
•
They help students develop and enhance
•
communication
•
technical
•
interpersonal
•
organizational
•
problem-solving
•
decision-making skills
•
creativity
•
Not all students can achieve the same outcomes in the same way (i.e., multiple
intelligences, learning styles, etc.)
Advantages of
the Project Assignment
•
Allows students to formulate their own questions and then try to find answers
to them
•
Provides students with opportunities to use their multiple intelligences to
create a project
•
Allows teachers to assign projects at different levels of difficulty to account
for individual learning styles and ability levels
•
Can be motivating to students
•
Provides an opportunity for positive interaction and collaboration among peers
•
Increases the self-esteem of students who would not get recognition on tests or
traditional writing assignments
•
Allows for students to share their learning with others
•
Can achieve essential learning outcomes through application and transfer
How Should We
Use Projects?
Provide
samples or models of completed projects. Let students see models at below
average, average, and superior levels.
Assess
projects using rubrics and other performance criteria.
What is a rubric?
When and why do you use a rubric?
A
rubric allows someone to evaluate the information collected by assessment. In a typical traditional test, it’s rather
simple to evaluate: You count how many answers are right or wrong by a
predetermined “key”, and you calculate the resulting score which results in a
“grade.”
On
the other hand, when you assign a less obvious task such as an essay, a
project, a performance, a portfolio, or an exhibit, you can’t just count
“right” and “wrong” answers. You have to make evaluative judgments based on
some criteria.
An
effective way to frame the criteria is to create a rubric. According to Merriam-Webster’s Collegiate
Dictionary, 5th ed., the word rubric means “an authoritative rule” or “an
explanatory or introductory commentary.”
A rubric basically defines the criteria by which a work is evaluated
and provides different levels of performance for each criterion. It defines the range of quality. Also, it
establishes some degree of validity and reliability in evaluating works that
lend themselves to subjectivity in evaluation.
Rubrics
may be designed for a specific task or may be created for general use.
There are two
types of rubrics:
(1) Holistic – has one general descriptor for each level of performance
as a whole
(2) Analytic – has descriptors for each level of performance for
multiple criteria that are delineated
When
creating descriptors, you should:
Use
rich, descriptive language that provides enough discrimination between levels
of performance to allow other
evaluators or students to verify their score, accurately self-assess, and
self-correct. Avoid vague words such as “good,” “excellent,” “sufficient,” and
“adequate.” Rather, describe what these
might be with respect to the task.
When
choosing criteria, you should:
Use
criteria that reflect the goals of the task. For example, if the task is to
write an essary, what goals of the
learning would be important? Perhaps coherence, form, punctuation, and
content would be important. If the
task was to perform a musical piece on piano, the criteria might be very
different.
It
is helpful to discuss the rubric with students before the assessment, so they
are aware of how they will be evaluated. It may even be helpful to have
students work with you to create the rubric, as they will very likely invest
themselves more fully in the assessment process.
Rubrics and
Scoring Guides
Rubrics
generally provide descriptors for different levels of performance on an
assessment task. They provide the framework by which a teacher can assign a
score or grade to an assessment.
Sometimes, it’s useful to create a scoring guide which typically is just
an adaptation of the rubric on which the teacher can insert numbers (based on
the rubric) into appropriate places and eventually add them up for a
score. It can be tricky when you
translate a rubric to a score. You
usually have to establish beforehand what range on the rubric will translate to
what range of scores or grades. For example, a 4 on a rubric might translate to
a range of 90-100%; a 3 to a range of 80-89%, and so on. Remember, you are the
evaluator. Someone has to make the judgment even when using a rubric. Take the
responsibility and be able to support your judgment with some objective
criteria (i.e., the rubric).
Stages in
Rubric Construction
1. Important decisions
a. what the criteria will be
b. how many rubrics will be used (one holistic one, separate one
for each criterion)
c. how fine a discrimination to make
(how many different points on the scale there will be)
d. what point on the scale will be the
“cut score” (pass/fail)
2. Editing decisions based on
reviewers, students, and use
a. revising language of descriptors to
make it more descriptive and less based on comparative or evaluative language
(using bulleted specific indicators under each general paragraph description)
b. including more points to make finer
distinctions
3. Logic of design
a. Decide which of the possible
criteria are most important vs. feasibility
b. Decide whether there will be one
holistic rubric or various analytic-trait rubrics for each of the priority
criteria
1. Holistic quicker and easier to
write and use
2. Analytic give better feedback and
more valid results
c. Build a 4 to 6 point rubric
regardless of how many points on a scale you want it to eventually use (highest
numbers to highest performance)
d. Avoid use evaluative words (i.e.,
“excellent”). Rather, use descriptive words (i.e., “uses correct grammar and
follows formal usage rules”)
e. Build from the top describing
exemplary performance (this is the target and anchor for scoring)
f. Be sure to provide students
samples of excellence to make clear what performances must be to be considered
excellent with the chosen criteria
g. An indicator is a concrete sign of
a criterion being met. Example: An assessment of good speaking.
The
criterion: “student speaks in an engaging manner”
Indicators of that criterion being met:
·
makes eye contact
·
modulates voice pleasantly
·
uses stories and humor appropriate to audience and context
·
handles audience questions gracefully
A Great Rubric
Resource on the Web
http://www.odyssey.on.ca/~elaine.coxon/rubrics.htm
Another Great
Rubric Resource on the Web
http://school.discovery.com/schrockguide/assess.html
A Rubric
Template
http://edweb.sdsu.edu/triton/july/rubrics/Rubric_Template.html
Rubric Builder
http://www.landmark-project.com/classweb/tools/rubric_builder.php3
A Report
Rubric
http://www.sdcoe.k12.ca.us/score/actbank/reportrub.html
Some Rubrics
on Speaking and Writing
http://www.fcps.k12.va.us/DIS/OHSICS/forlang/PALS/rubrics/index.htm
http://chd.gse.gmu.edu/immersion/knowledgebase Exellent resource for instruction-A matrix of instructional strategies and learning theories.
ANCHORED INSTRUCTION
Exponent/Originator
John
Bransford;
the CTGV
Overview
Anchored
instruction has become an important paradigm for technology-based learning that
has been developed by the Cognition & Technology Group at Vanderbilt (CTGV)
under the leadership of John Bransford. While many people have contributed to
the theory and research of anchored instruction, Bransford is the principal
spokesperson and hence the theory is attributed to him. The initial focus of
the work was on the development of interactive videodisc tools that encouraged
students and teachers to pose and solve complex, realistic problems. The video
materials serve as `anchors' (macro-contexts) for all subsequent learning and
instruction. As explained by CTGV( 1993, p52):
The
design of these anchors was quite different from the design of videos that were
typically used in education...our goal was to create interesting, realistic
contexts that encouraged the active construct ion of knowledge by learners. Our
anchors were stories rather than lectures and were designed to be explored by
students and teachers.
The use of
interactive videodisc technology makes it possible for students to easily
explore the content. Anchored instruction is closely related to the situated
learning framework (see CTGV, 1990, 1993).
Application
The primary
application of anchored instruction has been to elementary reading, language
arts and mathematics skills. The CLGV has developed a set of interactive
videodisc programs called the `Jasper Woodbury Problem Solving Series'. These
programs involve adventures in which mathematical concepts are used to solve
problems. However, the anchored instruction paradigm is based upon a general
model of problem-solving (Bransford & Stein, 1993).
Example
One of the
early anchored instruction activities involved the use of the film, `Young
Sherlock Holmes' in interactive videodisc form. Students were asked to examine
the film in terms of causal connections, motives of the characters, and
authenticity of the settings in order to understand the nature of life in
Victorian England. The film provides the anchor or situated context, for an
understanding of story-telling and a particular historical era.
Principles
1.
Learning and teaching activities should be designed around a `anchor' (or
situation) which should be some sort of case-study or problem situation.
2.
Curriculum materials should allow exploration by the learner.
CONTIGUITY THEORY
Exponent/Originator
E. Guthrie
Overview
Contiguity
theory specifies that `a combination of stimuli which has accompanied a movement
will on its recurrence tend to be followed by that movement'. According to
Guthrie, all learning was a consequence of association between a particular
stimulus and response. Simple contiguous (close together in time or space)
association of a stimulus and response can lead to a change in behaviour.
Contiguity theory further suggests that forgetting is due to interference
rather than the passage of time; stimuli become associated with new responses
and old responses become `unlearned'. In this theory, the role of motivation is
to create a state of arousal and activity which produces reponses that can be
conditioned.
Application
Contiguity
theory is intended to be a general theory of learning, although most of the
research supporting the theory was done with animals. Guthrie did apply his
framework to personality disorders (e.g. Guthrie, 1938).
Example
The classic
experimental paradigm for Contiguity theory is cats learning to escape from a
puzzle box (Guthrie & Horton, 1946). Guthrie used a glass-paneled box which
allowed him to photograph the exact movements of cats. These photographs showed
that cats learned to repeat the same sequence of movements associated with the
preceding escape from the box. Improvement comes about because irrelevant
movements are unlearned or not included in successive associations.
Principles
1. In
order for conditioning to occur, the organism must actively respond (i.e. do
things).
2. Since
learning involves the conditioning of specific behaviors, instruction must
present very specific tasks.
3.
Exposure to many variations in stimulus patterns is desirable in order to
produce a generalized response.
4. The
last response in a stimulus-response situation should be correct since it is
this one that will be associated.
CONSTRUCTIVIST THEORY
Exponent/Originator
J. Bruner
Overview
Many regard
constructivism as a meta theory, in that it encompasses a number of cognitive
and other theories of learning the nature and characteristics of constructivism
in this wider context are described and discussed elsewhere.
A major theme
in the theoretical framework of Bruner is that learning is an active process in
which learners construct new ideas or concepts based upon their current/past knowledge.
The learner selects and transforms information, constructs hypotheses, and
makes decisions, relying on a cognitive structure to do so. Cognitive structure
(i.e. schema, mental models) provides meaning and organization to experiences
and allows the individual to `go beyond the information given'. As far as
instruction is concerned, the teacher should try and encourage students to
discover principles by themselves. The teacher and student should engage in an
active dialog (i.e. socratic learning); the main task of the teacher is to
present information to be learned to match the learner's current state of
understanding. Curriculum should be organized in a spiral manner so that the
student continually builds upon what they have already learned.
Bruner (1966)
states that a theory of instruction should address four major aspects:
*
students' predisposition towards learning;
* the
ways in which a body of knowledge can be structured so that it can be most
readily grasped by the learner;
* the
most effective sequences in which to present material; and,
* the
nature and pacing of rewards and punishments.
Good methods
for structuring knowledge should result in simplifying, generating new
propositions and increasing the manipulation of information. In his more recent
work, Bruner (1986, 1990) has expanded his theoretical framework to encompass
the social and cultural aspects of learning.
Application
Constructivist theory is a general framework for instruction based upon
the study of cognition. Much of the theory is linked to child development
research(especially Piaget's). The ideas outlined in Bruner (1960) originated
from a conference focused on science and math learning. Bruner illustrated his
theory in the context of mathematics and social science programs for young
children (see Bruner, 1973). The original development of the framework for
reasoning processes is described in Bruner, Goodnow & Austin (1951). Bruner
(1983)focuses on language learning in young children.
Example
This example
is taken from Bruner (1973): `The concept of prime numbers appears to be more
readily grasped when the child, through construction, discovers that certain
handfuls of beans cannot be laid out in completed rows and columns.Such
quantities have either to be laid out in a single file or in an incomplete
row-column design in which there is always one extra or one too few to fill the
pattern. These patterns, the child learns, happen to be called prime. It is
easy for the child to go from this step to the recognition that a multiple
table, so called, is a record sheet of quantities in completed multiple rows
and columns. Here is factoring, multiplication and primes in a construction
that can be visualized.'
Principles
1. Instruction
must be concerned with the experiences and contexts that make the student
willing and able to learn (readiness).
2.
Instruction must be structured so that it can be easily grasped by the student
(spiral organization).
3.
Instruction should be designed to facilitate extrapolation and or fill in the
gaps (going beyond the information given).
CONDITIONS OF LEARNING
Exponent/Originator
R. Gagne
Overview
This theory
stipulates that there are several different types or levels of learning. The
significance of these classifications is that different types of learning
require different types of instruction. Gagne identifies five major categories
of learning:
* verbal
information;
*
intellectual skills;
* cognitive
strategies;
* motor
skills; and,
*
attitudes.
Different
internal and external conditions are necessary for each type of learning. For
example, for cognitive strategies to be learned, there must be a chance for
learners to practice developing new solutions to problems; to learn attitudes,
the learner must be exposed to a credible role model or persuasive arguments.
Gagne suggests that learning tasks for intellectual skills can be organized in
a hierarchy according to complexity:
*
stimulus recognition;
*
response generation;
*
procedure following;
* use of
terminology;
*
discriminations;
* concept
formation;
* rule
application; and,
* problem
solving.
The significance
of the hierarchy is to identify prerequisites that should be completed to
facilitate learning at each level and to provide a basis for the sequencing of
instruction. In addition, the theory outlines nine instructional events and
corresponding cognitive processes:
1. gaining
attention (reception);
2.
informing learners of the objective (expectancy);
3.
stimulating recall of prior learning (retrieval);
4.
presenting the stimulus (selective perception);
5.
providing learning guidance (semantic encoding)
6.
eliciting performance (responding);
7.
providing feedback (reinforcement);
8.
assessing performance (retrieval);
9.
enhancing retention and transfer (generalization).
These events should
satisfy or provide the necessary conditions for learning and serve as the basis
for designing instruction and selecting appropriate media (Gagne, Briggs &
Wager, 1992).
Application
While Gagne's
theoretical framework covers all aspects of learning, the focus of the theory
is on intellectual skills. The theory has been applied to the design of
instruction in all domains (Gagner & Driscoll, 1988). In its original
formulation (Gagne, 1 962), special attention was given to military training settings.
Gagne (1987) addresses the role of instructional technology in learning.
Example
The following
example illustrates a teaching sequence corresponding to the nine instructional
events for the objective, Recognize an equilateral triangle:
1. Gain
attention:--show variety of triangles;
2.
Identify objective --pose question: What is an equilateral triangle? ;
3. Recall
prior learning--review definitions of triangles;
4. Present
stimulus--show an equilateral triangle and describe it's properties;
5. Guide
learning--show example of how to create equilateral triangle;
6. Elicit
performance--ask students to create 5 different examples;
7. Provide
feedback--check all examples as correct/incorrect;
8. Assess
performance--provide scores and remediation;
9. Enhance
retention/transfer--show pictures of objects and ask students to identify
equilaterals.
Gagne (1985,
chapter 12) provides examples of events for each category of learning outcomes.
Principles
1.
Different instruction is required for different learning outcomes.
2. For
learning to occur, specific conditions of learning need to be present.
3. The
specific operations that constitute instructional events are different for each
different type of learning outcome.
DUAL CODING THEORY
Exponent/Originator
A. Paivio
Overview
The dual
coding theory proposed by Paivio attempts to give equal weight to verbal and
non-verbal processing. Paivio (1986) states:
Human cognition is unique in that it has
become specialized for dealing simultaneously with language and with nonverbal
objects and events. Moreover, the language system is peculiar in that it deals
directly with linguistic input and output (in the form of speech or writing)
while at the same time serving a symbolic function with respect to nonverbal
objects, events, and behaviors. Any representational theory must accommodate
this dual functionality. (p 53)
The theory
assumes that there are two cognitive subsystems, one specialized for the
representation and processing of nonverbal objects/events (i.e. imagery), and
the other specialized for dealing with language. Paivio also postulates two
different types of representational units: `imagens' for mental images and
`logogens' for verbal entities. Logogens are organized in terms of associations
and hierarchies while imagens are organized in terms of part-whole
relationships. Dual Coding theory identified three types of processing: (1)
representational, the direct activation of verbal or non-verbal
representations, (2) referential, the activation of the verbal system by the
nonverbal system or vice-versa, and (3) associative processing, the activation
of representations within the same verbal or nonverbal system. A given task may
require any or all of the three kinds of processing.
Application
Dual coding
theory has been applied to many cognitive phenomena including: mnemonics,
problem-solving, concept learning and language. Clark & Paivio (1991) present
dual coding theory as a general framework for educational psychology.
Example
Many
experiments reported by Paivio and others support the importance of imagery in
cognitive operations. In one experiment, participants saw pairs of items that
differed in roundness (e.g. tomato, goblet) and were asked to indicate which
member of the pair was rounder. The objects were presented as words, pictures,
or word-picture pairs. The response times were slowest for word-word pairs,
intermediate for the picture-word pairs, and fastest for the picture-picture
pairs.
Principles
1.
Recall/recognition is enhanced by presenting information in both visual and
verbal form
EXPERIENTIAL LEARNING
Exponent/Originator
C. Rogers
Overview
Rogers
distinguished two types of learning: cognitive (meaningless) and experiential
(significant). The former corresponds to academic knowledge such as learning
vocabulary or multiplication tables and the latter refers to applied knowledge
such as learning about engines in order to repair a car. The key to the
distinction is that experiential learning addresses the needs and wants of the
learner. Rogers lists these qualities of experiential learning:
*
personal involvement;
*
learner-initiated;
*
evaluated by learner; and,
*
pervasive effects on learner.
To Rogers,
experiential learning is equivalent to personal change and growth. Rogers feels
that all human beings have a natural propensity to learn; the role of the
teacher is to facilitate such learning. This includes:
1. setting
a positive climate for learning;
2.
clarifying the purposes of the learner(s);
3.
organizing and making available learning resources;
4.
balancing intellectual and emotional components of learning; and,
5. sharing
feelings and thoughts with learners but not dominating.
According to
Rogers, learning is facilitated when:
* the
student participates completely in the learning process and has control over
its nature and direction;
* it is
primarily based upon direct confrontation with practical, social, personal or
research problems; and,
*
self-evaluation is the principal method of assessing progress or success.
Rogers also
emphasizes the importance of learning to learn and an openness to change.
Application
Roger's
theory of learning originates from his views about psychotherapy and a
humanistic approach to psychology. It applies primarily to adult learners and
has influenced other theories of adult learning. Combs (1982) examines the
significance of Roger's work to education. Rogers & Frieberg (1994) discuss
applications of the experiential learning framework to the classroom.
Example
A person
interested in becoming rich might seek out books or classes on ecomomics,
investment, great financiers, banking, etc. Such an individual would perceive
(and learn) any information provided on this subject in a much different
fashion than a person who is assigned a reading or class.
Principles
1.
Significant learning takes place when the subject matter is relevant to the
personal interests of the student;
2.
Learning which is threatening to the self (e.g., new attitudes or perspectives)
are more easily assimilated when external threats are at a minimum;
3.
Self-initiated learning is the most lasting and pervasive.
INFORMATION PROCESSING THEORY
Exponent/Originator
G. Miller
Overview
George A.
Miller has provided two theoretical ideas that are fundamental to the information
processing framework and cognitive psychology more generally. The first concept
is `chunking' and the capacity of short term (working) memory. Miller (1956)
presented the idea that short-term memory could only hold 5-9 chunks of
information (seven plus or minus two) where a chunk is any meaningful unit. A
chunk could refer to digits, words, chess positions, or people's faces. The
concept of chunking and the limited capacity of short term memory became a
basic element of all subsequent theories of memory.
The second
concept, that of information processing, uses the computer as a model for human
learning. Like the computer, the human mind takes in information, performs
operations on it to change its form and content, stores and locates it and generates
reponses to it. Thus, processing involves gathering and representing
information, or encoding; holding information or retention; and getting at the
information when needed, or retrieval. Information processing theorists
approach learning primarily through a study of memory.
Application
Information
processing theory has become a general theory of human cognition; the
phenomenon of chunking has been generally verified for all levels of cognitive
processing. Of late, cognitive psychologists have begun to consider how the
limitations of working memory are not usually taken into account in designing
computer assisted instruction, and they have begun to design cognitively robust
instructional software that enhances the learning process using CAL materials.
Example
The classic
example of chunks is the ability to remember long sequences of binary numbers
because they can be encoded into decimal form. For example, the sequence 10100
01001 11001 101 1010 could easily be remembered as 20 9 25 5 10. Of course,
this would only work for someone who can convert binary to decimal numbers
(i.e. the chunks are `meaningful').
Information
processing approaches to learning find expression in other cognitive theories
of learning, but in general they can be applied to instruction by following
these guidelines:
1. Make
sure you have the students' attention;
2. Help
students focus on the most important details and separate less vital
information;
3. Help
students make connections between new information and what they already know;
4. Provide
for repetition and review of information;
5. Present
material (instruction) in a clear, organized, way;
6. Focus
on meaning, not memorization, of information.
Principles
1. Short
term memory (or attention span) is limited to seven chunks of information.
2.
Processing information in sequential steps is a fundamental cognitive process.
MULTIPLE LEARNING THEORY
Exponent/Originator
Howard
Gardner
Overview
Multiple
Intelligences theory is a pluralized way of understanding the intellect. Recent
advances in cognitive science, developmental psychology and neuroscience
suggest that each person's level of intelligence, as it has been traditionally
considered, is actually made up of autonomous faculties that can work
individually or in concert with other faculties.
Howard
Gardner has identified seven such faculties, which he labels as
`Intelligences':
* Musical
Intelligence
*
Bodily-Kinesthetic Intelligence
*
Logical-Mathematical Intelligence
*
Linguistic Intelligence
* Spatial
Intelligence
*
Interpersonal Intelligence
*
Intrapersonal Intelligence
This view
stands in stark contrast to the traditional view of intelligence, which is
often discussed in terms of a person's ability to solve problems, utilize
logic, and think critically. A person's intelligence, traditionally speaking,
is contained in his or her general intellect--in other words, how each and
every one of us comprehend, examine, and respond to outside stimuli, whether it
be to solve a math problem correctly or to anticipate an opponent's next move
in a game of tennis.
OPERANT CONDITIONING
Exponent/Originator
B.F. Skinner
Overview
The theory of
B.F. Skinner is based upon the idea that learning is a function of change in
overt behavior. Changes in behavior are the result of an individual's response
to events (stimuli) that occur in the environment. A response produces a
consequence such as defining a word, hitting a ball, or solving a math problem.
When a particular Stimulus-Response (S-R) pattern is reinforced (rewarded), the
individual is conditioned to respond. Skinner's is usually taken to be the most
pervasive but not the only form of behaviorism (see, for example, (e.g.
Contiguity theory). One of the distinctive aspects of Skinner's theory is that
it attempts to provide behavioral explanations for a broad range of cognitive
phenomena.
Reinforcement
is the key element in Skinner's S-R theory. A reinforcer is anything that
strengthens the desired response. It could be verbal praise, a good grade or a
feeling of increased accomplishment or satisfaction. The theory also covers
negative reinforcers (punishment) that result in the reduction of undesired
responses.
Application
Operant
conditioning has been widely applied in clinical settings (i.e. behavior
modification) as well as teaching (i.e. classroom management) and instructional
development (e.g. programmed instruction).
Example
By way of
example, consider the implications of this theory for the development of
programmed instruction (Markle, 1969; Skinner, 1968):
1.
Practice should take the form of question (stimulus)-answer (response) frames
which expose the student to the subject in gradual steps;
2. Ensure
the learner makes a response for every frame and also receives immediate
feedback;
3. Arrange
the difficulty of the questions so the response is always correct and hence a
positive reinforcement;
4. Ensure
that good performance in the lesson is paired with secondary reinforcers such
as verbal praise, rewards (prizes) and good grades.
Principles
1.
Behavior that is positively reinforced will reoccur; intermittent reinforcement
is particularly effective;
2.
Information should be presented in small amounts so that responses can be
reinforced (`shaping');
3.
Reinforcements will generalize across similar stimuli (`stimulus
generalization') producing secondary conditioning.
SITUATED LEARNING
Exponent/Originator
J. Lave
Overview
Lave argues
that learning as it normally occurs is a function of the activity, context and
culture in which it occurs (i.e. it is situated). This contrasts with
traditional classroom learning activities which involve knowledge which is
often presented in an abstract form and out of context. Social interaction is a
critical component of situated learning--learners become involved in a
`community of practice' which embodies certain beliefs and behaviors to be
acquired. As the beginner or newcomer moves from the periphery of this
community to its center, they become more active and engaged within the culture
and hence assume the role of expert or `oldtimer'.
Furthermore,
situated learning is usually unintentional (incidental) rather than deliberate.
These ideas are what Lave & Wenger (1991) call the process of `legitimate
peripheral participation'. Other researchers have further developed the theory
of situated learning. Brown, Collins & Duguid (1989) emphasize the idea of
cognitive apprenticeship:
Cognitive
apprenticeship supports learning in a domain by enabling students to acquire,
develop and u se cognitive tools in authentic domain activity. Learning, both
outside and inside school, advances through collaborative social interaction
and the social construction of knowledge.
Brown et al.,
also emphasize the need for a new epistemology for learning --one that
emphasizes active perception over concepts and representations. Situated
learning has antecedents in the work of Vygotsky (social learning).Some
theorists strongly advocate the design of learning environments in schools that
are centered on the concept of cognitive apprenticeship
Application
Situated
learning is a general theory of knowledge acquisition. It has been applied in
the context of technology-based learning activities that focus on
problem-solving skills (Cognition & Technology Group at Vanderbilt, 1993).
McLellan (1995) provides a collection of articles that describe various
perspectives on the theory.
Example
Lave &
Wenger (1991) provide an analysis of situated learning in five different
settings: Yucatan midwives, native tailors, navy quartermasters, meat cutters
and alcoholics. In all cases, there was a gradual acquisition of knowledge and
skills as novices learned from experts in the context of everyday activities.
Principles
1.
Knowledge needs to presented and learned in an authentic context, i.e. settings
and applications that would normally involve that knowledge.
2.
Learning requires social interaction and collaboration.
SOCIAL DEVELOPMENT THEORY
Exponent/Originator
L. Vygotsky
Overview
The major
theme of Vygotsky's theoretical framework is that social interactionplays a
fundamental role in the development of cognition. Vygotsky (1978)states:
Every
function in the child's cultural development appearstwice: first, on the social
level, and later, on the individual level; first,between people (interpsychological)
and then inside the child(intrapsychological). This applies equally to
voluntary attention, to logicalmemory, and to the formation of concepts. All
the higher functions orig inateas actual relationships between individuals
(p57).
A
secondaspects of Vygotsky's theory is the idea that the potential for
cognitivedevelopment is limited to a certain time span which he calls the `zone
ofproximal development' (ZPD). Furthermore, full development during the
ZPDdepends upon full social interaction. Also, the range of skills that can
bedeveloped with adult guidance or peer collaboration exceeds what can
beattained alone.
Vygotsky's
theory was an attempt to explain conciousness as the end product
ofsocialisation. For example, in the learning of language, our first
utteranceswith peers or adults are for the purpose of communication but once
masteredthey become internalised and allow `inner speech'. Vygotsky's theory is
a keycomponent of situated learning theory andanchored instruction. Because
Vygotsky'sfocus was on cognitive development, it is interesting to compare his
views withthose of Bruner and Piaget.
Application
This is a
general theory of cognitive development. Most of the original workwas done in
the context of language learning in children (Vygotsky, 1962),although later
applications of the framework have been broader (see Wertsch,1985).
Example
Vygotsky
(1978, p56) provides the example of pointing a finger. Initially, thisbehavior
begins as a meaningless grasping motion; however, as people react tothe
gesture, it becomes a movement that has meaning. In particular, thepointing
gesture represents an interpersonal connection between individuals.
Principles
1.
Cognitive development is limited to a certain range at any given age.
2. Full
cognitive development requires social interaction.
Approaches to
Instruction
Instructional
Guidelines
Knowledge
of what constitutes effective teaching and learning has increased
significantly. Likewise, knowledge of teaching and learning styles has led to
an appreciation of what constitutes the best practice in meeting individual
student needs. Learning is an interactive process. Students need to be actively
involved in tasks that are achievable, useful, relevant, and challenging if they
are to respond successfully to the curriculum challenges posed for them.
The
teaching methodology recommended in this curriculum is the pattern of
Experience - Information - Application - Action. All instruction begins with
the students’ experience, so that subsequent teaching may be connected to it.
Next, information is given to inform the students’ experience. The students are
then required to apply that information, helping them to absorb the
information. Finally, the students recommend or take some action which will
show that the learning has made a difference in their lives.
In
any Christian Ethics class there will naturally be a mixture of students who
bring with them a diversity of preferred learning styles. A student’s learning
style is the unique way in which she or he prefers to learn. Teachers also have
unique learning styles. Teachers tend to teach in harmony with their own
learning styles. If a teacher consistently teaches using a preferred learning
style there may be numerous students whose learning styles do not match that of
the teacher and, therefore, their needs will not be met. To meet the diverse
needs of students in a Christian Ethics class, it is important that teachers
utilize a variety of instructional approaches throughout each unit.
Instructional
Strategies
Decision
making regarding instructional strategies requires teachers to focus on
curriculum, the prior experiences and knowledge of students, learner interests,
student learning styles, and the developmental levels of the learner. Such
decision making relies on ongoing student assessment that is linked to learning
objectives and processes.
Although
instructional strategies can be categorized, the distinctions are not always
clear cut. For example, a teacher may provide information through the lecture
method (from the direct instruction strategy) while using an interpretive
method to ask students to determine the significance of information that was
presented (from the indirect instruction strategy). The five categories of instructional
strategies are Direct Instruction, Indirect Instruction, Interactive
Instruction, Experiential Learning, and Independent Study. Explanations of the
five categories follow.
Direct
Instruction
The
direct instruction strategy is
highly teacher directed and is among the most commonly used. This strategy
includes methods such as lecture, didactic questioning, explicit teaching,
practice and drill, and demonstrations. The direct instruction strategy is
effective for providing information or developing step-by-step skills. This
strategy also works well for introducing other teaching methods, or actively
involving students in knowledge construction. Direct instruction is usually
deductive. That is, the rule or generalization is presented and then illustrated
with examples. While this strategy may be considered among the easier to plan
and to use, it is clear that effective direct instruction is often more complex
than it would first appear.
Direct
instruction methods are widely used by teachers, particularly in the higher
grades. The predominant use of direct instruction methods needs to be
evaluated, and educators need to recognize the limitation of these methods for
developing the abilities, processes, and attitudes required for critical
thinking, and for interpersonal or group learning. Student understanding of
affective and higher level cognitive objectives may require the use of
instructional methods associated with other strategies.
Indirect
Instruction
Inquiry,
induction, problem solving, decision making, and discovery are terms that are sometimes used interchangeably to
describe indirect instruction. In contrast to the direct
instruction strategy, indirect instruction is mainly student-centered, although
the two strategies can complement each other. Examples of indirect instruction
methods include reflective discussion, concept formation, concept attainment,
cloze procedure, problem solving, and guided inquiry.
Indirect
instruction seeks a high level of student involvement in observing, investigating,
drawing inferences from data, or forming hypotheses. It takes advantage of
students’ interest and curiosity, often encouraging them to generate
alternatives or solve problems. It is flexible in that it frees students to
explore diverse possibilities and reduces the fear associated with the
possibility of giving incorrect answers. Indirect instruction also fosters
creativity and the development of interpersonal skills and abilities. Students
often achieve a better understanding of the material and ideas under study and
develop the ability to draw on these understandings.
In
indirect instruction, the role of the teacher shifts from lecturer/director to
that of facilitator, supporter, and resource person. The teacher arranges the
learning environment, provides opportunity for student involvement, and, when
appropriate, provides feedback to students while they conduct the inquiry.
Indirect instruction relies heavily on the use of print, non-print, and human
resources. Learning experiences are greatly enhanced through cooperation
between teachers, and between teachers and the teacher-librarians.
Indirect
instruction, like other strategies, has disadvantages. Indirect instruction is
more time consuming than direct instruction, teachers relinquish some control,
and outcomes can be unpredictable and less safe. Indirect instruction is not
the best way of providing detailed information or encouraging step-by-step
skill acquisition. It is also inappropriate when content memorization and
immediate recall is desired.
Interactive
Instruction
Interactive
instruction relies heavily on discussion and sharing among participants.
Students can learn from peers and teachers to develop social skills and
abilities, to organize their thoughts, and to develop rational arguments.
The
interactive instruction strategy allows for a range of groupings and
interactive methods. These may include total class discussions, small group
discussions or projects, or student pairs or triads working on assignments
together. It is important for the teacher to outline the topic, the amount of
discussion time, the composition and size of the groups, and reporting or
sharing techniques. Interactive instruction requires the refinement of
observation, listening, interpersonal, and intervention skills and abilities by
both teacher and students.
The
success of the interactive instruction strategy and its many methods is heavily
dependent upon the expertise of the teacher in structuring and developing the
dynamics of the group.
Experiential
Learning
Experiential
learning is inductive, learner centered, and activity oriented. Personalized
reflection about an experience and the formulation of plans to apply learning
to other contexts are critical factors in effective experiential learning.
Experiential learning can be viewed
as a cycle consisting of five phases, all of which are necessary:
* experiencing (an activity occurs)
* sharing (reactions and observations are
shared)
* analyzing (patterns and dynamics are
determined)
* inferring (principles are derived); and
* applying (plans are made to use learning
in new situations)
The
emphasis in experiential learning is on the process of learning and not on the
product. A teacher can use experiential learning as an instructional strategy both
in and outside the classroom. Experiential learning makes use of a variety of
resources.
There
are obvious limitations to the kinds of experiences that students may gain
first hand. Concern for student safety, limitations on financial resources, and
lack of available time are some of the reasons this strategy cannot be applied
in all situations. The benefits to students, however, justify the extra efforts
this strategy may require.
Independent
Study
For
the purposes of this document, independent study refers to the range of
instructional methods which are purposefully provided to foster the development
of individual student initiative, self-reliance, and self-improvement. While
independent study may be initiated by student or teacher, the focus here will
be on planned independent study by students under guidance or supervision of a
classroom teacher. In addition, independent study can include learning in
partnership with another individual or as part of a small group.
A
primary educational goal is to help students become self-sufficient and
responsible citizens by enhancing individual potential. Schools can help
students to grow as independent learners. However, if the knowledge, abilities,
attitudes, and processes associated with independent learning are to be
acquired, they must be taught and enough time must be provided for students to
practice.
Independent
study encourages students to take responsibility for planning and pacing their
own learning. Independent study can be used in conjunction with other methods,
or it can be used as the single instructional strategy for an entire unit. The
factors of student maturity and independence are obviously important to the
teacher’s planning.
Adequate
learning resources for independent study are critical. The teacher who wishes
to help students become more autonomous learners will need to support the
development of their abilities to access and handle information. It is
important to assess the abilities students already possess. These abilities
often vary widely within any group of students. Specific skills and abilities
may then be incorporated into assignments tailored to the capabilities of
individual students. The co-operation of the teacher librarian and the
availability of materials from the resource center and the community provide
additional support.
Independent
study is very flexible. It can be used as the major instructional strategy with
the whole class, in combination with other strategies, or it can be used with
one or more individuals while another strategy is used with the rest of the
class.
Communicating
expectations to students
Effective
verbal and nonverbal communication
Cultural
and gender differences in communication
Stimulating
discussion and responses in the classroom
INSTRUCTIONAL
DESIGN
Designing
instruction is an iterative process (i.e., not linear, step-by-step,
standardized).
NOT
Begin to End in a straight line
BUT
Begin to End in a circular, cork-screw line
It
is also idiosyncratic - its starting points, sequences, and tools will be as
varied as the individual contexts.
NOT
Paint by Number BUT Blank canvas
NOT
Cooking by Recipe BUT Cooking from available ingredients
We
are like architects developing a blueprint. The architect cannot, in one fell
swoop, listen to a client, review the building codes, research materials and
labor costs, and develop a blueprint by following a step-by-step recipe. The
blueprint emerges from a process of trying out ideas, getting feedback,
matching the proposed ideas to the reality of the available space, and
fulfilling client wishes. Each design idea affects other design ideas - and
leads to a new, perhaps unexpected, reaction by the client, requiring more
changes.
Architecture
also has crucial givens, such as building codes, budget, and number of rooms
and their functions. The challenge in design is to keep playing with the
imaginative possibilities while ensuring that all givens are honored. Curricular
design has a similar challenge. The designer can imagine all sorts of wonderful
possibilities, but a new idea about learning activities may require rethinking
the proposed assessment plan. Givens exists here as well - state content
standards, realistic time and resources constraints, and student achievement
levels and interest - and they must be balanced with our imagination.
Where should
instructional design begin?
Some
common beginnings:
STATE
CONTENT STANDARD
FAVORITE
LEARNING ACTIVITY
PERFORMANCE
ASSESSMENT
EVENT,
IDEA, TEXT WE WANT STUDENTS TO UNDERSTAND
Where
we begin determines our sequence. For example:
State
content standard What does it mean and how do we know if students have reached
it? What learning activities would be appropriate for meeting the standard?
Performance
task What understandings or learning could such a task assess? What state
standards can be addressed by the unit? What changes to the task and scoring
criteria can be made to make it a more valid measure?
Wherever
you begin, you need to gravitate toward the question:
Toward
what important understandings, knowledge, and skills does it aim?
Recommended
sequence:
Unit's
Goals And Objectives Assessment Approaches Instructional Lessons
Of
course, designing individual lessons is much the same:
Lesson'
Goals & Objectives Assessment Instructional Strategies & Objectives
How do you
determine your goals and objectives?
Note:
This is different from, "How do you write objectives and goals?"
You
perhaps have a chapter, a traditional unit (i.e., Hamlet), or an
idea/concept/skill, you need to teach your students. As you plan your academic
year, you should plot these larger themes, ideas, or units to anticipate
coverage time and needs. Then, as
each unit nears, you can more narrowly
focus on its individual needs.
For
example, you might have a unit on the Civil War. You can phrase the topic as a
more focused topic - "causes and effects of the Civil War." Then, you
can state it as specific generalizations:
* The Civil War was fought primarily over
states' rights issues linked to differences in regional economies (not over the
morality of slavery, as commonly believed).
* The war's effects live on in national
politics, regional economies, and cultural differences.
Then,
you can develop these specific generalizations into unit goals and objectives,
and, finally, as you develop supportive lesson plans, each of them can contain
more specific objectives, all of which support and lead to the specific
generalizations.
How do you arrive at the specific objectives?
You have to consider what's worth knowing in this unit/lesson?
Wiggins
and McTighe suggests three levels of knowledge:
Worth Being
Familiar With
Important to
Know and Do
Enduring
Understanding
Following
the guidelines above, and using nutrition as a topic:
Topic:
nutrition
More
focused topic: the elements of good nutrition
Specific
generalization:
The
USDA food pyramid presents relative guidelines for a balanced diet because
dietary requirements differ for individuals, depending on such variables as
age, activity level, weight, and overall health.
We
can apply the three levels of knowledge:
Knowledge
worth being familiar with would include:
* General eating patterns and menus from
the past.
* Different conditions requiring dietary
restrictions (e.g., high blood pressure, diabetes, and stomach ulcers)
Knowledge
and skills that are important to know and do:
* Types of food in each of the food groups
and their nutritional values.
* The USDA food pyramid guidelines.
* Interpret nutritional information on
food labels.
Understandings
that are enduring:
* A balanced diet contributes to physical
and mental health.
* Dietary requirements differ for
individuals, depending on variables such as age, activity level, weight, and
overall health.
So,
objectives for a lesson might include:
* Students will be able to create a menu
for a week that reflects a balanced diet according to current USDA standards,
assuming the person is in good health.
* Students will create alternate diet
plans for a week for a person with diabetes or high blood pressure.
Why
is this your topic - more focused topic - and specific generalization? What is
your rationale?
What's
the point? Why study this unit? What larger purpose and body of knowledge does
it tie to? What relevance does it have? You will need to answer this question
for yourself because you will need to answer it (at some level) to your
students. Students want to know, "Why are we doing this?" or
"Why are we learning this?" The rationale answers this question.
Some
relatively weak responses to this question might include:
* Because it's in the curriculum guide.
* We've always studied that.
* Because I said so.
* It's just what you do or learn in eighth
grade.
* I don't know.
* Why don't you figure it out yourself?
* It's the state content standard!
How do you
incorporate content standards?
A
relatively ineffective way to design instruction is to go down the list of
state content standards (or the district curriculum guide derived from these
standards) and construct units and/or lessons based on each discrete standard.
It is NOT a one-to-one relationship! That is, you don't have to have a unit or
a lesson for each standard.
In
fact, as you consider the standards, they can be combined in units and lessons
in more meaningful ways to promote more meaningful learning rather than taught
as discrete, unrelated, isolated standards of information or skills.
So,
when considering content standards, you will probably want to use them
dynamically with your planning - that is, you will be aware of them so you can
include them in your planning and, at the same time, plan with an awareness of
the standards, creatively interweaving them throughout your instructional year,
unit, and lesson. One important consideration - as you create objectives, you
might be sure to include the essence of the standards so that as students take
assessments (i.e., benchmark tests) later, they will have not only learned the
material but will make associations on the assessment instrument with the prior
learning.
Instructional
design is not complete without considering resources such as media, technology,
materials, and speakers.
Your
planning will no doubt require instructional materials and media and perhaps
outside people such as speakers. You must plan for these needs ahead of time
because they do not pop on the scene when needed if you've not anticipated
their need and secured their use or presence.
Media include:
Videotapes
Audiotapes
Computers
Wiring
Carts
CD's
Slide
shows (Hyper Studio, Presentations, Power Point)
Web
pages / Internet
DVD's
Disc-players
Speakers
Televisions
VCR's
Posters
Maps
Slide
projectors
Slide
carousels
Extension
cords
Power
strips
Remote
controls
Overhead
transparencies
Props and
models include:
Globes
Aquariums
Fish
bowls
Cages
Tables
Boxes
Blocks
Manipulatives
People
include:
Parent
speaker
Specialist
speaker
Public
official
Principal
Dads
and Moms
Materials
include:
Construction
paper
Markers
Crayons
Glue
Glitter
Paste
Scissors
Tape
Poster
board
Butcher
paper
Special
materials include:
Handouts
(prepared by you or commercially)
Extra
textbooks
Supplemental
texts
Special
books, manuals, etc.
Folders
*Some of the material in the handout (particularly on pages
1-4) is adapted from Wiggins, G. & McTighe, J. (1998). Understanding by
design. Alexandria, VA: ASCD.
What Direct Instruction Is and Is
Not
1.
Direct Instruction has the same goals as other approaches that call themselves
"constructivist," "holistic," or "child
centered." These goals include teaching students to love and be skilled at
reading, writing and math; to love and be skilled at understanding what they
read and how math works; and to use skills at reading, writing math and
comprehending to achieve objectives in other subjects (e.g., history and
science) and activities.
2.
Direct Instruction is holistic. For example, Direct Instruction reading teaches
everything that is meant by "literacy":
a.
Pre-reading skills.
b.
Decoding.
c.
Comprehension.
d.
Spelling.
e.
Writing, reading and editing stories.
3.
Direct Instruction Uses Authentic Literature.
The
Reading Mastery curriculum uses writings in poetry, fiction, history, plays,
women's literature, multicultural literature, math, astronomy, geography,
anatomy, physics, and zoology.
4.
Direct Instruction Integrates Smaller Learnings Into Meaningful Wholes.
Direct
Instruction does not teach basic or simpler skills (parts) in isolation from
meaningful contexts (e.g., activities, problems). In the beginning (first 15
minutes) of early lessons in Reading Mastery, the students work on sounds.
However, this is done in the context of an activity that is meaningful for
students--namely,
a quick-paced, small group activity in which all of the students know they are
working together to learn a new task, and successfully meet a new challenge
5.
Direct Instruction Is Developmentally Appropriate.
The
features of DI are consistent with what we know about developmental
appropriateness.
a.
DI is in small groups.
b.
DI is quick-paced.
c.
DI helps students to be and to feel successful.
d.
Interaction with teachers is warm and supportive. Students are never singled
out when they make errors.
e.
DI lessons are arranged so that students are slightly challenged with each new
task.
f.
DI teaches moral principles relevant to students; e.g., to help other students
and not tease; to show respect for the group process; to try hard.
6.
Direct Instruction Is Not Drill and Kill. At most, the teacher has students
practice an action a few times until they are "firm." "Try that
again. One more time. Great!" Additional practice--to assure fluency,
generalization, retention, and independence (mastery)--is given later, when the
skill is integrated with other skills in larger tasks.
7.
Direct Instruction Is Not Rote Learning. All knowledge systems involve some
rote learning--sheer
memorization,
because there are basic (irreducible) concepts that have nothing to do with
reasoning; In English, "z" says "zzz." In math, 2 and
"two" mean //. However, Direct Instruction has less rote learning and
more higher-order cognitive learning than most other curricula. For example, in
Direct Instruction math, students do not learn "Two plus two equals
four" (rote). Instead, they learn a cognitive strategy
for
solving equations that have 2's and 4's in them.
2
+ __ = 4 and 4 - __ = 2.
When
students learn how to solve these problems, they automatically know that 2 + 2
= 4.
8.
Direct Instruction Is Not Basic Skills Only. In fact, DI focuses much more on
higher-order cognitive learning. Half of the Corrective Reading curriculum is
on complex forms of comprehension. And in Reading Mastery, students learn to
write and analyze stories as soon as they can read.
9.
Direct Instruction Is Not Boring and Alienating. In fact, students love it
because there is so much individual attention (small groups); it moves quickly
(which is great for students with attention problems); they are challenged
continually; they are virtually always successful; and each child's success
contributes to the group.
10.
Direct Instruction is Not All Teacher Directed. There is much teacher direction
in early lessons, especially the first part of lessons--when students are
learning new material. But after 20 or so minutes, students work independently
(e.g., reading and writing stories). Then they may return to the group to read
and discuss each other's stories.
What's Direct
About Direct Instruction?
1.
The teacher knows exactly what she wants students to learn (be able to do)
after each task (2-3 minutes) in lessons (15-30 minutes).
2.
The teacher tells students what they will be learning before each task. This
gives students a sense of
predictability
and control. They are joined with the teacher. The teacher also tells students
what they have learned after they have learned it. This helps students to focus
on their own actions so that they can learn to direct themselves.
3.
The teacher focuses her attention and students' attention on the task at hand.
4.
The teacher tells, demonstrates, re-states, and helps students to state and
re-state rules and cognitive strategies. For example, "You calculate what
you will owe by adding the dollar amounts that are close to the values on the
price tags. If the price says, $4.10, you add $4.00. If the price says
$6.95,
you add $7.00."
In
other words, knowledge is made explicit and overt; and students are taught to
use this knowledge (how to figure a total cost) in their activities. With
practice, this knowledgebecomes covert (internalized). It now belongs to the
students. This is important for students' cognitive development.
5.
The curriculum is arranged so that students are taught ahead of time what they
need to know in order to understand what the teacher is talking about or
demonstrating, and so they can figure out how to do the next task or solve the
next problem.
6.
Nothing is inert. Students are not taught useless facts and concepts. Whatever
they are taught now, they use now and later.
7.
Instructional interaction is formatted. The general format is as follows.
a.
Statement of objective, expectation, or task at hand. "You know the sounds
for these letters. But these letters have names. I'll tell you the names of
these letters. Listen."
b.
Model. Teacher touches each letter in her presentation book (a, e, i, o, u) and
says the name. The teacher models a few times if students seem to need it.
"Listen again."
c.
Lead. The teacher does the task with the students. "Say the names with me.
Remember the names are what you said when these letters had lines over
them." (Note the explicit rule.) Teacher touches each letter and says the
names with the students.
d.
Test. Students now do the task without help. This is understood not as a test
of the students, but rather as information on the teacher's effectiveness and
an opportunity for the children to "show off" what they've learned.
"All by yourselves. Say the names." Teacher points to each letter.
The whole group responds until firm. Then she calls on individual students.
e.
Re-test. Earlier material is reviewed later. This gives more practice and aids
retention.
f.
Error correction. In the stage of acquisition (when students are first learning
a skill), the teacher corrects all errors. Why? Because otherwise, students
with low self- esteem will have lower self-esteem; inattentive students will
become more inattentive; and errors will show up as weaknesses in more complex
activities (making students have an even harder time learning).
8.
Much of the interaction follows a script, which teachers eventually memorize,
just as actors "become"
Hamlet
and Ophelia. Why scripted? Because no one on earth could create curricula as
faultless in their logic and as comprehensive in scope as DI curricula.
After
they have used their Teacher Presentation Books for a month or so, and have
seen how fast their children are learning and how effectively they are
teaching, most teachers realize the beautiful partnership that they have with
the curriculum developers and researchers. The genius of the
curriculum
developers helps teachers to perfect their craft. And the energy and skills of
the teacher make the genius of the curriculum come alive. Each person--teacher
and curriculum developer--makes the other's skill and energy work in the
service of students.
Direct
Instruction: A Look At Its Features and Benefits
1.
Shifts emphasis from a child's problems or "deficits" to mastering tasks.
**More
is learned in a given time. Progress is monitored more easily.
2.
All children are given brief (but highly accurate) placement tests before
placed
in a level and lesson of a curriculum.
**Children
receive instruction precisely tailored to their current skills.
3.
Children are "placed" in temporary homogeneous groups based on their
current skills. Groups are cross-graded.
**This
allows efficient use of teacher time.
* Assists teacher in bringing students to
mastery at each step.
* Provides more flexibility for scheduling
and placement.
* Teacher does not have to spend more time
with children who need more help than the rest.
* Students can easily be moved to groups
better suited to their strengths.
* Cross-grade grouping (e.g., students
from k-2 might be in the same reading group) means that each teacher has fewer
groups to teach.
* Allows teaching to the performance pace
appropriate for each group.
* The smaller range of differences among
students means smaller differences in instructional methods.
* Individualization is possible within the
group of students.
4.
Most teaching is done in small groups, with students easily observable by the
teacher.
**Each child receives more direct interaction with the teacher. The teacher is able to determine exactly what each child is learning.
5. Every task the child is asked to perform is taught directly by the teacher.
**Learning is not left to chance, to "exposure," or the possibility that children will make (discover) the wrong generalizations (rules).
6. The teacher models by illustration--not simply by explanations that children may not understand or be able to translate into action.
**Instruction is more efficient (children learn much more in the same amount of time). It is easier for children to understand.
7. The teacher uses precisely laid out plans. These plans use similar presentation formats for student-teacher communication in similar tasks.
**All critical components are taught. Less preparation time is needed by teachers. The consistent use of instructional language and interaction sequences, or formats (my turn/your turn), makes it easier for children to follow and participate.
8. Signals are used to initiate a group response. "Get ready." "Your turn." "What word?" "Say the whole thing." "What's the rule?"
**This technique involves every child, holds the group's attention, and ensures that each child thinks for himself or herself.
9. There is frequent oral responding from the group and from individuals.
**This provides extensive practice for each child, gives the teacher immediate feedback on the effectiveness of instruction, allows children to "show off" their achievement, and fosters a tight community of learners.
10. Small learning increments are taught in a carefully controlled sequence through teacher-student interaction.
**This increases students' success and expectancy of achievement.
11. The pace of instruction is brisk.
**This holds children's attention, reduces boredom and the chances for disruptive behavior, and results in more learning in less time.
12. Teacher praises correct responses but avoids negative comments and singling out students for weak answers.
**This specific feedback reinforces success and promotes self-esteem.
13. Every lesson uses all three modes of learning: visual, oral/aural, and written.
**Children with different reasons for weak performance can be taught in the same group.
14. The teacher helps all students and/or the group immediately to correct every error. For example, "That word is 'eat' (model). Say it with me...'eat' (lead). Your turn. What word? 'eat' (test). Yes, eat. Starting over..."
**This increases students' experience of achievement, decreases the time spent on remedial teaching, increases the overall rate of learning, and ensures that students are prepared for later tasks.
15. Teachers explicitly teach the concepts, principles, rules and cognitive strategies for comprehension and problem solving. For example, "The rule I am using here is... What is the rule?"
**By being taught (rather than maybe "discovering") what they need to know, students are more successful. Students also "internalize" what they have been directly taught and use this knowledge to act more independently.
16. All curricula (down to the tiny details of teacher-student communication) are extensively field tested and revised to assure the highest quality.
**The curricula have a strong base of research support and do not risk wasting precious instructional opportunities because of built in flaws in logic.
Source:
Martin A. Kozloff, Watson Distinguished Professor of Education, The University of North Carolina at Wilmington.
Writing Learning Objectives for Unit and Lesson Plans
Purposes of
Objectives:
(1) They provide the teacher with the goal of the teaching-learning process. In other words, you know your destination when you begin instruction. They answer the questions, “What are the students supposed to know or be able to do once the unit or lesson is completed?”
(2) They provide a clear framework for assessment. Assessment is, after all, an effort to determine to what extent students have reached or achieved the objectives.
(3) They provide the students direction and a goal for learning. Students have a better opportunity to stay the course when they know the goal of the learning.
What Objectives Are
NOT Designed To Do:
Objectives should not describe what the teacher does during the lesson (i.e., instructional strategies or methods). They may or may not overlap with the students’ activities, but they ultimately should describe what the student is able to do after the learning.
Examples of
Objectives:
n The learner will list three characteristics of invertebrates.
n The learner will design a healthy diet.
n The learner will justify the actions of the main character of the play.
n The learner will explain three causes of the Civil War.
n The learner will solve fifteen division problems (with single digit divisors).
n The learner will distinguish between faith and obedience in the life of a Christian.
n The learner will compare the populations of any three states in the U.S.
n The learner will label the parts of a cell.
n The learner will spell 80% of the words on the spelling list correctly.
n The learner will list at least five reasons that water is a necessary resource.
Non-Examples of
Objectives:
n The learner will cut out patterns to color later in class. [This is an activity.]
n The learner will work in groups to discover cause and effect for electromagnetic forces. [This is an activity.]
n The teacher will provide work sheets for students to complete their math problems. [This is an instructional strategy or method that the teacher will do.]
Using Bloom’s
Taxonomy in the Construction of Learning Objectives
Bloom’s Taxonomy, now over fifty years old, provides an excellent framework of levels of thinking that inform the writing of objectives, questions, and assessments. For the most part, instruction occurs at the knowledge level, the lowest level of cognitive functioning on Bloom’s Taxonomy. While this level is certainly essential to learning (without facts and recall, higher learning levels will be virtually impossible), learning should not totally reside at this level. In a complex world that demands complex decisions and thinking, it is important that we challenge our students with higher-level learning objectives, questions, and assessment. Another important consideration is that many criterion-referenced tests now include a preponderant amount of higher-level questions and problems for students.

Synthesis
Evaluation
Analysis
Application
Comprehension
Knowledge
Many educators now place synthesis at the top of the ladder, displacing evaluation to the position directly below it.
Constructing
Behavioral Learning Objectives for Lessons
It is important that objectives always tie together the unit’s essential questions or general area of learning and a specific learning for the lesson. The string that ties them together is the specific behavior that the student will exhibit when accomplishing the objective.


UNIT’S LESSON’S
GENERAL SPECIFIC
LEARNING LEARNING
(Essential
Questions)
Avoid the following when writing behavioral objectives:
appreciate enjoy
like love
celebrate understand
Your objectives should be clear and understandable.
To write an objective,
(1) Keep in mind the essential questions or learning from the unit (you might even write it down)
(2) Select the level of Bloom’s Taxonomy that you want to target for the objective.
(3) Select the specific learning you want to student to achieve.
(4) Select a concrete action verb from among those listed in the Bloom’s table. This verb must describe an observable behavior. How else will you know if it’s been achieved?
Essential Question or Learning: ____________________________________
Bloom’s Level of Learning:___________________________________
Specific Learning:___________________________________________
Concrete Action Verb:________________________________________
Example:
Essential Question or Learning: Why did the Civil War occur?
Bloom’s
Level of Learning: Analysis
Specific
Learning: Characteristics of the Northern and Southern states
Concrete Action Verb: Compare and contrast
Objective: The learner will compare and contrast the characteristics of the northern and southern states right before the Civil War.
Writing Unit Objectives versus Lesson Objectives
When writing unit objectives, you may write more general objectives and even use words like “appreciate” or “understand”, but you must provide indicators (behavioral) which will indicate how a teacher will know these have been reached or achieved.
For example:
The student understands and appreciates the diversity of the people who make up American society. [Indicators below tell a teacher how he or she can know that the student in fact has reached this objective.]
nCan define diversity in the words of others or in his or her own words.
nCan give instances of how diverse persons or groups have enriched the cultural life of Americans.
nCan explore in writing how maintaining appreciation for diversity is a fragile and difficult goal to achieve.
(from Norman Gronlund, 1978, 1982).
Of course, the individual lessons within this unit would lead to the behaviors in the indicators under the general objective.
Practice
The essential question in a unit on The American Frontier might be
“What forces prompted the western movement in American history?”
“Why did families sacrifice sometimes even their lives to move west?”
“How did the western migration change the face of the West?”